Method for obtaining height of point cloud pavement in Unity
A point cloud and height technology, applied in image data processing, instruments, calculations, etc., can solve the problems of point cloud height not being completely flat and low degree of automation, so as to reduce workload, reduce human error, and accelerate data flow processing Effect
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[0045] As a general graphics engine, Unity integrates a third-party physics engine to meet the needs of physics and image simulation in the field of autonomous driving. Thanks to these advantages, we can implement a new method of efficiently obtaining lidar point clouds in the newer version of Unity. The overall implementation process is as follows figure 1 As shown, including the following steps:
[0046] Step 1: Obtain a point cloud map of the entire scene.
[0047] Step 2: Segment the point cloud map to obtain multiple blocks, ie figure 2 As shown, the point cloud of the entire scene is divided into small point clouds according to the block.
[0048] Generally, at least the following two methods can be used to obtain the divided blocks: (1) The block division is completed in the point cloud map export stage, and a small point cloud map file (usually a pcd file) is exported.
[0049] (2) Use the Unity engine to segment the point cloud map to obtain multiple blocks...
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