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Simulated boxing interaction system controlled by electromyography

An interactive system, muscle electricity technology, applied in the field of simulated boxing interactive system, can solve problems such as easy to cause serious injuries, high confrontation intensity, and inability to understand the effect, and achieve timely response, low concentration requirements, and increased experience.

Inactive Publication Date: 2019-09-13
SHANGHAI DIANJI UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, boxing has a high intensity of confrontation. If you do not pay attention to the protection of important organs such as the head and abdomen, it is easy to cause serious injuries. For ordinary boxing enthusiasts, the risk is relatively high. If VR equipment can be used to replace venues and opponents, provide A rich and exciting interactive experience can increase the popularity and playability of the sport
[0003] The input signal of the existing VR technology is either a logic signal (provided by buttons, handles, and touch screen) or motion capture feedback. There is no way to understand its effect, and it needs a sound signal to control the interaction

Method used

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  • Simulated boxing interaction system controlled by electromyography
  • Simulated boxing interaction system controlled by electromyography
  • Simulated boxing interaction system controlled by electromyography

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Embodiment Construction

[0032] In order to make the technical means, creative features, goals and effects achieved by the present invention easy to understand, the present invention will be further elaborated below in conjunction with illustrations and specific embodiments.

[0033] Such as Figure 1 to Figure 6 As shown, the muscle electricity control simulation boxing interactive system proposed by the present invention includes a back muscle myoelectric signal acquisition component, a waist muscle myoelectric signal acquisition component, an arm muscle myoelectric signal acquisition component, an arm muscle myoelectric signal acquisition component, a leg Muscle myoelectric signal acquisition component, hip muscle myoelectric signal acquisition component, signal processing component, handle component, distance sensor, motion capture component, information processing terminal and virtual reality display device;

[0034]The back muscle electromyographic signal collection component is worn on the back...

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Abstract

The invention provides a simulated boxing interaction system controlled by myoelectricity. The device comprises a back muscle electromyographic signal acquisition assembly, the system comprises a waist muscle electromyographic signal collection assembly, an arm muscle electromyographic signal collection assembly, an arm muscle electromyographic signal collection assembly, a leg muscle electromyographic signal collection assembly, a hip muscle electromyographic signal collection assembly, a signal processing assembly, a handle assembly, a distance sensor, an action capture assembly, an information processing terminal and a virtual reality display device. The electromyographic signals have the characteristics of being timely and sensitive, can come from subjective driving power generation, can also come from subconsciousness and instinct response, are low in requirement on concentration and timely in response, generate different boxing sports scenes according to the collected electromyographic information, better reflect the sense of reality and improve the experience, and enable boxing sports to be more entertaining.

Description

technical field [0001] The invention relates to virtual display application technology, in particular to a muscle-electrically controlled simulated boxing interactive system. Background technique [0002] VR (Virtual Reality, virtual reality) technology has not only been used in the field of computer graphics, it has involved wider fields, such as video conferencing, network technology and distributed computing technology, and has developed into distributed virtual reality, becoming a new An important means of product design and development. Boxing training and competitions require high-intensity confrontation under high tension, so there are very high requirements and sufficient exercises for the boxer's respiratory system, circulatory system, nervous system, and motor system. However, boxing has a high intensity of confrontation. If you do not pay attention to the protection of important organs such as the head and abdomen, it is easy to cause serious injuries. For ordina...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B69/00A63B71/06A63F13/212A63F13/213A63F13/833
CPCA63B69/00A63B71/0622A63B2071/0638A63B2071/0666A63B2220/80A63B2220/806A63B2230/085A63B2244/102A63F13/212A63F13/213A63F13/833A63F2300/1012A63F2300/1087A63F2300/8029A63F2300/8082
Inventor 王琦禹圣奡
Owner SHANGHAI DIANJI UNIV
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