Real person AR shooting game device and shooting battle system and method based on AR technology
An AR technology and game technology, applied in the field of shooting games, it can solve the problems of poor game experience, players unable to fully immerse in the game, and very high soft environment requirements
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Embodiment 1
[0127] In a preferred embodiment, a real-life AR shooting game equipment is provided, such as figure 1 As shown, at least one AR display device 10 is included, wherein the AR display device 10 includes at least a graphic display module 100, an IMU (Inertialmeasurement unit, inertial measurement unit) sensor 101 and a gesture recognizer 102;
[0128] Observing the surroundings of other AR display devices 10 through the field of view of one AR display device 10 displays the corresponding life values of other AR display devices 10;
[0129] The display position of the life value changes as the spatial orientation value of the IMU sensor 101 of the AR display device 10 changes;
[0130] The gesture recognizer 102 is used to recognize the attacking gesture of the player or obtain the finger press, and trigger the graphic display module (including the optical lens) 100 to display and issue a virtual attacking object;
[0131] When the virtual attack object touches the set 3D rang...
Embodiment 2
[0139] In a preferred embodiment, as image 3 As shown, the AR display device 10 includes an image acquisition unit 103;
[0140] The image acquisition unit 103 is configured to acquire image information and position information of the simulated weapon.
[0141] In this embodiment, image information and location information of simulated weapons can be obtained by using the image acquisition unit 103 , for example, simulated weapons include pistols, spears, knives, swords or bows and arrows.
[0142] Wherein, the image acquisition unit 103 can select a 3D scanner or a TOF camera or an RGB camera, a 3D scanner or a TOF camera or an RGB camera to collect image information of the simulated weapon, and identify the real-time relative position status of the simulated weapon according to the image information .
[0143] Further, the image acquisition unit 103 can also choose sensors such as laser radar and millimeter wave radar, or a (dual) fisheye camera, through which (dual) fish...
Embodiment 3
[0161] In a preferred embodiment, as Figure 5 As shown, the gesture recognizer 102 includes an action recognition unit 1020;
[0162] The action recognition unit 1020 is used to recognize the attack gesture of the player using the simulated weapon, and issue a virtual attack object according to the attack gesture;
[0163] Attack gestures include bow and arrow gestures, trigger pull gestures, fist or palm push gestures.
[0164] Gesture recognizer 102 also includes or a pressure sensing unit, the pressure sensing unit is arranged at the trigger of the simulated firearm, and is used to obtain the finger pressing for pulling the trigger, and then the pressure sensing unit transmits the sensing signal to the AR shooting game through the communication chip Graphical display module 100 of device 10 .
[0165] In this embodiment, the gesture recognizer 102 (action recognition unit 1020) adopts a micron-scale 3D manual interaction device in Leap motion, which can track movements a...
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