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Real person AR shooting game device and shooting battle system and method based on AR technology

An AR technology and game technology, applied in the field of shooting games, it can solve the problems of poor game experience, players unable to fully immerse in the game, and very high soft environment requirements

Pending Publication Date: 2020-06-05
TAPUYIHAI SHANGHAI INTELLIGENT TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In the actual application process, there are the following problems: (1) The PC version of CS has no sense of immersion, the hand controls the keyboard and mouse, not a simulated firearm, and the experience is not good; (2) Although the VR version of CS has immersion, But because they can’t see the reality of the outside world, players dare not move around after wearing the equipment, so the game experience is not good
The real environment is not equal to the virtual environment, and the requirements for the soft environment are very high (a non-harmful environment) to prevent players from being too involved and causing injury accidents due to excessive movements and unable to see the actual environment, which also prevents players from fully engaging in the game middle
[0006] In order to improve the problems existing in the existing technology, the industry has taken the following measures. The VR version of CS sets relevant simulated hands and virtual firearms in the software, allowing players to see these from the VR display device, and try to match the user experience in the real environment, but The experience of the game is still not good

Method used

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  • Real person AR shooting game device and shooting battle system and method based on AR technology

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Experimental program
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Effect test

Embodiment 1

[0127] In a preferred embodiment, a real-life AR shooting game equipment is provided, such as figure 1 As shown, at least one AR display device 10 is included, wherein the AR display device 10 includes at least a graphic display module 100, an IMU (Inertialmeasurement unit, inertial measurement unit) sensor 101 and a gesture recognizer 102;

[0128] Observing the surroundings of other AR display devices 10 through the field of view of one AR display device 10 displays the corresponding life values ​​of other AR display devices 10;

[0129] The display position of the life value changes as the spatial orientation value of the IMU sensor 101 of the AR display device 10 changes;

[0130] The gesture recognizer 102 is used to recognize the attacking gesture of the player or obtain the finger press, and trigger the graphic display module (including the optical lens) 100 to display and issue a virtual attacking object;

[0131] When the virtual attack object touches the set 3D rang...

Embodiment 2

[0139] In a preferred embodiment, as image 3 As shown, the AR display device 10 includes an image acquisition unit 103;

[0140] The image acquisition unit 103 is configured to acquire image information and position information of the simulated weapon.

[0141] In this embodiment, image information and location information of simulated weapons can be obtained by using the image acquisition unit 103 , for example, simulated weapons include pistols, spears, knives, swords or bows and arrows.

[0142] Wherein, the image acquisition unit 103 can select a 3D scanner or a TOF camera or an RGB camera, a 3D scanner or a TOF camera or an RGB camera to collect image information of the simulated weapon, and identify the real-time relative position status of the simulated weapon according to the image information .

[0143] Further, the image acquisition unit 103 can also choose sensors such as laser radar and millimeter wave radar, or a (dual) fisheye camera, through which (dual) fish...

Embodiment 3

[0161] In a preferred embodiment, as Figure 5 As shown, the gesture recognizer 102 includes an action recognition unit 1020;

[0162] The action recognition unit 1020 is used to recognize the attack gesture of the player using the simulated weapon, and issue a virtual attack object according to the attack gesture;

[0163] Attack gestures include bow and arrow gestures, trigger pull gestures, fist or palm push gestures.

[0164] Gesture recognizer 102 also includes or a pressure sensing unit, the pressure sensing unit is arranged at the trigger of the simulated firearm, and is used to obtain the finger pressing for pulling the trigger, and then the pressure sensing unit transmits the sensing signal to the AR shooting game through the communication chip Graphical display module 100 of device 10 .

[0165] In this embodiment, the gesture recognizer 102 (action recognition unit 1020) adopts a micron-scale 3D manual interaction device in Leap motion, which can track movements a...

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Abstract

The invention discloses a real person AR shooting game device and a shooting battle system and a method based on the AR technology. The real person AR shooting game device at least comprises an AR display device, and the AR display device at least comprises a graphic display module, an IMU sensor and a gesture recognizer; observing that life values corresponding to other AR display devices are displayed around the other AR display devices through the view field of one AR display device; and when the virtual attacking object touches a set 3D range below the AR display equipment in the operationprocess of the parabola / trajectory curve, the life value displayed around the AR display equipment is correspondingly reduced. The method has the advantages of immersion, easier investment, safety, no worry about the eye-covering effect, meeting of multi-player games, low implementation cost, low environmental requirements and enhancement of the experience effect.

Description

technical field [0001] The present invention relates to the technical field of shooting games, in particular to a real-life AR shooting game equipment, a shooting battle system and method based on AR technology. Background technique [0002] AR (augmented reality, augmented reality technology): It is a technology that calculates the position and angle of the camera image in real time and adds corresponding images, videos, and 3D models. This technology combines virtual scenes with real scenes, that is, virtual information Applied in the real world, that is, the real scene and virtual information are superimposed on the same picture or space in real time, so that the virtual information can be perceived by human senses, thus achieving a sensory experience beyond reality. That is, adding or removing interactive virtual objects or information generated by computers in real time in the real environment is a "seamless" integration of real world information and virtual world infor...

Claims

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Application Information

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IPC IPC(8): A63F13/211A63F13/212A63F13/218A63F13/25A63F13/428A63F13/573A63F13/837
CPCA63F13/211A63F13/212A63F13/218A63F13/25A63F13/428A63F13/573A63F13/837A63F2300/105A63F2300/1012A63F2300/1056A63F2300/8076
Inventor 卫荣杰房晓俊
Owner TAPUYIHAI SHANGHAI INTELLIGENT TECH CO LTD
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