Wireless network game system and game data interaction method
A game data and wireless network technology, applied in the field of digital information transmission, can solve the problems of poor timeliness of game data interaction and heavy network burden, and achieve the effects of reducing network burden, improving timeliness, and maintaining interaction efficiency
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Embodiment 1
[0042] Wireless network gaming systems such as figure 1 As shown, it includes a game server and at least two clients, and the client includes an interaction module, a storage module and an analysis and processing module, wherein:
[0043] The interaction module is used to construct the first information link with the game server through the wireless network, and exchange game data and obtain the location information of other clients through the first information link, and according to the location information, other clients participating in the same network game in the wireless LAN where they are located The clients establish a second information link through the wireless local area network, and exchange game data through the second information link. The interaction module is also used for interacting with the game data added with the time stamp through the above first information link or the second information link within a preset time interval, and the time stamp is the time...
Embodiment 2
[0055] The difference from Embodiment 1 is that the analysis processing module is also used to monitor the time-consuming time in the game data interaction process. When the time-consuming time exceeds the preset time threshold, by receiving the game data interacted in other information links, Analyze the time-consuming interaction in other information links, and switch the current interactive information link to an information link that takes less time.
[0056] like image 3 As shown, before the analysis step, there is also a monitoring step, which monitors the time-consuming time in the game data interaction process. When the time-consuming time exceeds the preset time threshold, the analysis step is executed. When the time-consuming time does not exceed the preset time threshold, execute Data sending and receiving steps. The preset time threshold in this embodiment is 0.0006 seconds.
Embodiment 3
[0058] The difference from the embodiment is that: when the analysis and processing module analyzes and obtains the second information link interactive game data, when the time-consuming time is short, it is necessary to switch the information link of the interactive game from the first information link to the second information link. When linking, the interaction module sends permission request information to the client corresponding to the second information link. If the client agrees, the interactive module receives the permission passing information sent by the client, and the analysis processing module switches the information link of the interactive game data to the second information link after obtaining the permission passing information, and simultaneously sends the information to the client. Send game rewards, including game equipment, game coins, game skins, etc.
[0059] The link modification step also includes: according to the time stamp of the game data and the ...
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