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Wireless network game system and game data interaction method

A game data and wireless network technology, applied in the field of digital information transmission, can solve the problems of poor timeliness of game data interaction and heavy network burden, and achieve the effects of reducing network burden, improving timeliness, and maintaining interaction efficiency

Pending Publication Date: 2020-08-28
宁波元素人网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In order to solve the technical problem that in the case of a local area network, multiple mobile phone terminals communicate with the game server through a router, which causes excessive network load and poor timeliness of game data interaction, the present invention provides a wireless network game system and a wireless network game interaction method

Method used

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  • Wireless network game system and game data interaction method
  • Wireless network game system and game data interaction method
  • Wireless network game system and game data interaction method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0042] Wireless network gaming systems such as figure 1 As shown, it includes a game server and at least two clients, and the client includes an interaction module, a storage module and an analysis and processing module, wherein:

[0043] The interaction module is used to construct the first information link with the game server through the wireless network, and exchange game data and obtain the location information of other clients through the first information link, and according to the location information, other clients participating in the same network game in the wireless LAN where they are located The clients establish a second information link through the wireless local area network, and exchange game data through the second information link. The interaction module is also used for interacting with the game data added with the time stamp through the above first information link or the second information link within a preset time interval, and the time stamp is the time...

Embodiment 2

[0055] The difference from Embodiment 1 is that the analysis processing module is also used to monitor the time-consuming time in the game data interaction process. When the time-consuming time exceeds the preset time threshold, by receiving the game data interacted in other information links, Analyze the time-consuming interaction in other information links, and switch the current interactive information link to an information link that takes less time.

[0056] like image 3 As shown, before the analysis step, there is also a monitoring step, which monitors the time-consuming time in the game data interaction process. When the time-consuming time exceeds the preset time threshold, the analysis step is executed. When the time-consuming time does not exceed the preset time threshold, execute Data sending and receiving steps. The preset time threshold in this embodiment is 0.0006 seconds.

Embodiment 3

[0058] The difference from the embodiment is that: when the analysis and processing module analyzes and obtains the second information link interactive game data, when the time-consuming time is short, it is necessary to switch the information link of the interactive game from the first information link to the second information link. When linking, the interaction module sends permission request information to the client corresponding to the second information link. If the client agrees, the interactive module receives the permission passing information sent by the client, and the analysis processing module switches the information link of the interactive game data to the second information link after obtaining the permission passing information, and simultaneously sends the information to the client. Send game rewards, including game equipment, game coins, game skins, etc.

[0059] The link modification step also includes: according to the time stamp of the game data and the ...

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Abstract

The invention relates to the technical field of digital information transmission, and particularly discloses a wireless network game system, which comprises a game server and at least two clients, andis characterized in that each client comprises an interaction module, a storage module and an analysis processing module, the interaction module interacts game data and acquires position informationof other clients through a first information link, and constructs a second information link for interacting the game data through a wireless local area network according to the position information and the other clients participating in the same network game in the wireless local area network where the interaction module is located, in a preset time interval, respectively interacting game data from the two information links, by the analysis processing module, comparing and analyzing the game data stored in the storage module according to the content of the received game data, and when the gamedata with the same content exists, switching an information link with short consumed time to be used as an information link for interacting the game data in the time interval. By adopting the technical scheme of the invention, the timeliness of game data interaction can be effectively improved.

Description

technical field [0001] The invention relates to the technical field of digital information transmission, in particular to a wireless network game system and a game data interaction method. Background technique [0002] With the development of wireless technology becoming more and more mature, the wireless data service brought by the wireless technology is also gradually popularized in people's daily life. At the same time, as electronic games in the Internet age, online games are favored by a large number of players because they can interact with multiple people and play online games compared to stand-alone games. Compared with wired technology, wireless technology is more convenient for networking. Therefore, the application of wired online game mode to wireless online game business in the wireless field is becoming an important part of wireless value-added services. [0003] A common wireless network game system mainly includes a game server and a game client, and a wirel...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/332A63F13/35
CPCA63F13/332A63F13/35
Inventor 胡启渊
Owner 宁波元素人网络科技有限公司
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