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A real-time evaluation method and evaluation system for VR immersion effect

A technology of subjects and EEG signals, which is applied in the interdisciplinary field of information science and cognitive neuroscience, can solve problems such as difficult process of VR immersion effect, objective and visual evaluation, etc., and achieve low cost, wide market prospect, The effect of non-intrusive security

Active Publication Date: 2020-11-20
ZHEJIANG LAB
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Aiming at the problem that the existing VR immersion effect is difficult to achieve procedural, objective, and visual evaluation, the present invention provides a real-time evaluation method and evaluation system for VR immersion effect, which uses multi-channel EEG equipment to collect the EEG data of the subject and conduct Real-time dynamic analysis of immersive effects to achieve agile data processing and display

Method used

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  • A real-time evaluation method and evaluation system for VR immersion effect
  • A real-time evaluation method and evaluation system for VR immersion effect
  • A real-time evaluation method and evaluation system for VR immersion effect

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Embodiment Construction

[0038] The present invention will be described in detail below with reference to the accompanying drawings and preferred embodiments, and the purpose and effect of the present invention will become clearer. It should be understood that the specific embodiments described here are only used to explain the present invention and are not intended to limit the present invention.

[0039] Such as figure 1 As shown, the real-time evaluation system of the VR immersion effect of the present invention includes:

[0040] The VR imaging device is used to build a VR video scene platform to display 3D video images as a source of visual stimulation. Generally, professional-grade products such as HTC Vive Pro are used to reduce the impact of the screen door effect.

[0041] The multi-channel EEG measurement device is used to collect the EEG signals of the subjects and transmit them to the VR immersion effect calculation unit. The equipment includes 16 conductive electrode caps, junction boxe...

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Abstract

The present invention discloses a real-time evaluation method and evaluation system of VR immersion effect, collects EEG signals while playing VR video, and calculates the degree of emotional arousal and cognitive focus in real time based on the α, β, and θ frequency band energy obtained after wavelet transformation degree, and finally obtain the dynamic monitoring immersion effect index, which is used for objective evaluation of immersion effect. The present invention realizes real-time measurement and analysis, and can dynamically monitor the immersion effect of VR video procedurally. The index adopts a multi-dimensional comprehensive calculation strategy and takes into account individual differences, effectively solving the post-event reporting and social expectations of questionnaire measurement and other means. Deviation, strong subjectivity and other problems, has a wide range of market application prospects.

Description

technical field [0001] The invention belongs to the intersection field of information science and cognitive neuroscience, and specifically relates to a real-time evaluation method and evaluation system of VR immersion effect. Background technique [0002] Immersion refers to making individuals focus on the current target situation, participate in and substitute into the cognitive and emotional state related to the target situation, and forget the real external environment. The evaluation of immersion effect mainly includes two aspects: the degree of cognitive focus and the degree of emotional arousal. [0003] Virtual Reality (VR) technology is developed by integrating computer graphics, stereoscopic display, simulation, multimedia, sensing, network, human-computer interaction and other multi-field and multidisciplinary technologies. It is currently used in military, medical, psychological, It has a wide range of applications in education and business. The core goal of VR ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06F17/11G06F17/14A61B5/16A61M21/00
CPCG06F3/015G06F17/11G06F17/148A61B5/168A61M21/00G06F2203/011A61M2021/005A61B5/165A61B5/30A61B5/374A61B5/378G06F3/011A61B5/726A63F13/211A63F13/212A63F13/25A63F13/428A63F13/5255A63F13/67G16H50/50G16H20/70G16H50/30
Inventor 裴冠雄李太豪
Owner ZHEJIANG LAB
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