Game scene rendering method and device, and equipment
A technology for game scenes and rendering instructions, which is applied to indoor games, video games, and 3D image processing. It can solve problems such as affecting the rendering speed of game scenes, and multiple textures occupying hardware bandwidth and computing, so as to improve rendering speed and reduce effect of time
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[0066] The subject matter of the invention will now be discussed with reference to several exemplary embodiments. It should be understood that these embodiments are discussed only to enable those of ordinary skill in the art to better understand and thus implement the content of the present invention, and do not imply any limitation to the scope of the present invention.
[0067] As used herein, the term "comprising" and variations thereof are to be read as open-ended terms meaning "including but not limited to". The term "based on" is to be read as "based at least in part on". The terms "one embodiment" and "an embodiment" are to be read as "at least one embodiment." The term "another embodiment" is to be read as "at least one other embodiment".
[0068] In the game scene, many 3D games need to draw the terrain. The terrain drawing refers to reading the map information of the virtual world, drawing the surface of the scene, and creating the rendering terrain to realize the ...
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