Game scene rendering method and device, and equipment

A technology for game scenes and rendering instructions, which is applied to indoor games, video games, and 3D image processing. It can solve problems such as affecting the rendering speed of game scenes, and multiple textures occupying hardware bandwidth and computing, so as to improve rendering speed and reduce effect of time

Pending Publication Date: 2021-01-05
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, the present application provides a game scene rendering method, device and equipment, the main purpose of which is to solve the problem in the prior art that when the game terrain scene is complex, multiple textures occupy hardware bandwidth and calculation, and affect the rendering speed of the game scene.

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  • Game scene rendering method and device, and equipment
  • Game scene rendering method and device, and equipment
  • Game scene rendering method and device, and equipment

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Embodiment Construction

[0066] The subject matter of the invention will now be discussed with reference to several exemplary embodiments. It should be understood that these embodiments are discussed only to enable those of ordinary skill in the art to better understand and thus implement the content of the present invention, and do not imply any limitation to the scope of the present invention.

[0067] As used herein, the term "comprising" and variations thereof are to be read as open-ended terms meaning "including but not limited to". The term "based on" is to be read as "based at least in part on". The terms "one embodiment" and "an embodiment" are to be read as "at least one embodiment." The term "another embodiment" is to be read as "at least one other embodiment".

[0068] In the game scene, many 3D games need to draw the terrain. The terrain drawing refers to reading the map information of the virtual world, drawing the surface of the scene, and creating the rendering terrain to realize the ...

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PUM

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Abstract

The invention discloses a game scene rendering method and device, and equipment, relates to the technical field of 3D rendering; execution of multi-texture hybrid operation on each frame of terrain scene is not needed, the time occupation of a texture rendering process is reduced, and the rendering speed of a game scene is increased. The method comprises the steps: acquiring terrain data frames needing to be loaded in a game scene; in response to a rendering instruction of a game scene, reading a current terrain data frame according to the game scene, and judging whether terrain elements in the current terrain data frame are changed or not; if not, querying a preset topographic data frame in which topographic element change occurs most recently from the historical topographic data frames;and establishing a rendering task by utilizing texture mixed information formed by the preset terrain data frame, and rendering the current terrain data frame in the game scene.

Description

technical field [0001] The present application relates to the technical field of 3D rendering, in particular to a rendering method, device and equipment for a game scene. Background technique [0002] With the rise of the game industry, many 3D games require scenes. Creating a rendering scene, coupled with physical effects, can visualize the game scene and improve the game effect of the player. Terrain scene rendering is the focus of game scenes, and the quality and efficiency of terrain scene rendering directly affect the rendering quality and efficiency of the entire game scene. [0003] In the prior art, in the process of terrain scene rendering, multi-texture real-time mixed computing is usually used for each frame of terrain scene to express different terrain appearances. Specifically, multiple different textures required by the terrain scene can be loaded into the memory, and at the same time Using multiple different textures and weighting multiple different textures ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52G06T1/60G06T15/00
CPCA63F2300/66A63F13/52G06T1/60G06T15/005
Inventor 刘建南赵忠健
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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