A design method of human lower limb muscle training system based on kinect
A technology of muscle training and design method, applied in the field of human lower limb muscle training system, can solve the problems of inconvenient wearing and lack of interaction in training, and achieve the effect of high reliability and enhanced training effect.
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Embodiment 1
[0084] A kind of design method of the human lower limb muscle training system based on Kinect, described lower limb muscle training system design and effect evaluation method are based on following equipment: comprise: computer, Kinect somatosensory camera, computer and Kinect somatosensory camera signal connection, Kinect is loaded in the computer programs, motion simulation software, and format conversion programs adapted to Kinect and motion simulation software;
[0085] Described lower limb muscle training method comprises the steps:
[0086] Step 1: Establish a database of standard movements, select people with no physical disabilities and normal lower limb functions, and from an anatomical point of view, complete the determination of standard human lower limb training movements in groups according to gender and age. Classify the determined lower limb movements, establish a standard human lower limb movement database, and store the images of standard human lower limb trai...
Embodiment 2
[0106] Embodiment 2 is basically the same as Embodiment 1, and its difference is:
[0107]The first step: in the establishment of the standard action database, analyzing and processing the data flow information refers to: using Kinect bone tracking technology to obtain the three-dimensional data coordinates of the human body skeleton, and processing the data flow information of the standard action template, including calculating The angles of each joint point of the lower limbs in each frame of image are obtained to obtain the sequence of joint angles, and then the relevant angle feature quantities are obtained, and the relationship between the length of the lower limb muscles and tendons and the contraction of the lower limbs is analyzed at the same time.
[0108] The action simulation software is OpenSim human lower limb muscle simulation software.
Embodiment 3
[0110] Embodiment 3 is basically the same as Embodiment 2, and its difference is:
[0111] The second step: in the establishment of the human-computer interaction interface, the function selection interface is used to select training items, select user age group and gender information;
[0112] The training action guidance interface is used to demonstrate training standard actions and issue voice prompts to guide the user's actions, while displaying the user's real-time training images;
[0113] The data analysis and evaluation interface is used to display the completion of the user's training action and the percentage of the training action reaching the standard;
[0114] The action reproduction comparison interface is used to compare and display the reproduced image of the standard action and the reproduced image of the user's training action.
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