Unlock instant, AI-driven research and patent intelligence for your innovation.

A design method of human lower limb muscle training system based on kinect

A technology of muscle training and design method, applied in the field of human lower limb muscle training system, can solve the problems of inconvenient wearing and lack of interaction in training, and achieve the effect of high reliability and enhanced training effect.

Active Publication Date: 2022-04-19
WUHAN TEXTILE UNIV
View PDF6 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to overcome the problems of inconvenient wearing and lack of interaction in training in the prior art, and provides a design method for a Kinect-based human lower limb muscle training system that does not require wearing and is convenient for interactive training

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • A design method of human lower limb muscle training system based on kinect

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0084] A kind of design method of the human lower limb muscle training system based on Kinect, described lower limb muscle training system design and effect evaluation method are based on following equipment: comprise: computer, Kinect somatosensory camera, computer and Kinect somatosensory camera signal connection, Kinect is loaded in the computer programs, motion simulation software, and format conversion programs adapted to Kinect and motion simulation software;

[0085] Described lower limb muscle training method comprises the steps:

[0086] Step 1: Establish a database of standard movements, select people with no physical disabilities and normal lower limb functions, and from an anatomical point of view, complete the determination of standard human lower limb training movements in groups according to gender and age. Classify the determined lower limb movements, establish a standard human lower limb movement database, and store the images of standard human lower limb trai...

Embodiment 2

[0106] Embodiment 2 is basically the same as Embodiment 1, and its difference is:

[0107]The first step: in the establishment of the standard action database, analyzing and processing the data flow information refers to: using Kinect bone tracking technology to obtain the three-dimensional data coordinates of the human body skeleton, and processing the data flow information of the standard action template, including calculating The angles of each joint point of the lower limbs in each frame of image are obtained to obtain the sequence of joint angles, and then the relevant angle feature quantities are obtained, and the relationship between the length of the lower limb muscles and tendons and the contraction of the lower limbs is analyzed at the same time.

[0108] The action simulation software is OpenSim human lower limb muscle simulation software.

Embodiment 3

[0110] Embodiment 3 is basically the same as Embodiment 2, and its difference is:

[0111] The second step: in the establishment of the human-computer interaction interface, the function selection interface is used to select training items, select user age group and gender information;

[0112] The training action guidance interface is used to demonstrate training standard actions and issue voice prompts to guide the user's actions, while displaying the user's real-time training images;

[0113] The data analysis and evaluation interface is used to display the completion of the user's training action and the percentage of the training action reaching the standard;

[0114] The action reproduction comparison interface is used to compare and display the reproduced image of the standard action and the reproduced image of the user's training action.

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

A design method of a Kinect-based human lower limb muscle training system, the design of the lower limb muscle training system and the effect evaluation method are based on the following equipment: a computer is connected to a Kinect somatosensory camera signal, and the computer is loaded with a Kinect program, motion simulation software and adaptation The format conversion program of Kinect and motion simulation software; Described lower limbs muscle training method comprises the steps: the first step: set up standard action database; Second step: set up human-computer interaction interface; Step 4: Establish an action reproduction system; Step 5: Establish a training effect analysis system. This design not only collects the movement data of the lower limbs without wearing sensing equipment, but also uses the human-computer interaction interface to enhance the training effect, and sets the evaluation system according to age and gender, so the reliability of the judgment results is high.

Description

technical field [0001] The invention relates to a design method of a Kinect-based human lower limb muscle training system, which is particularly suitable for realizing interactive training of lower limb muscles by using bone tracking technology. Background technique [0002] In physical fitness, many people neglect the exercise of the lower limbs, because the exercise of the upper body muscles is easier to show beauty. As everyone knows, lower body exercise, especially leg exercise, is more important to maintain good health. Traditional lower limb muscle fitness training is mainly accompanied and monitored by fitness coaches to meet the training requirements of movements. [0003] With the development of science and technology, there are mainly two types of judgments on human body posture and action: contact and non-contact. The non-contact is mainly based on vision-based image recognition technology, and the common contact type is wearable-based recognition technology. . ...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Patents(China)
IPC IPC(8): G06F30/20G06V40/20G06F119/14
CPCG06F30/20G06F2119/14G06V40/23
Inventor 吴雨川钮雨欢段建民
Owner WUHAN TEXTILE UNIV