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Cloud game streaming processing method and device and medium

A cloud game and stream processing technology, applied in the field of cloud games, can solve problems such as freezing, affecting user experience, delay, etc., and achieve the effect of improving user experience

Pending Publication Date: 2022-01-04
杭州雾联科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, due to the large differences between clients and the complexity and instability of the Internet network, users will experience freezes, delays, and unclear picture quality when using cloud games, which will affect the user experience.

Method used

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  • Cloud game streaming processing method and device and medium
  • Cloud game streaming processing method and device and medium
  • Cloud game streaming processing method and device and medium

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Embodiment Construction

[0049] The following will clearly and completely describe the technical solutions in the embodiments of the present application with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only some of the embodiments of the present application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of this application.

[0050] The core of the present application is to provide a cloud game stream processing method, device and medium.

[0051] In order to enable those skilled in the art to better understand the solution of the present application, the present application will be further described in detail below in conjunction with the drawings and specific implementation methods.

[0052] figure 1 It is a flow chart of a cloud game streaming processing method provided by the emb...

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PUM

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Abstract

The invention discloses a cloud game streaming processing method which comprises the following steps: after a client starts a cloud game, determining an initial coding rate according to the network speed of the client; acquiring data information, wherein the data information comprises a coding frame sequence number, a decoding frame sequence number and a packet loss rate; and adjusting the initial coding rate in real time according to the data information so as to carry out streaming on the cloud game. Due to the fact that an internet network is complex, client network environments are large in difference, and good game experience cannot be provided for a user by setting the same coding rate for all clients, the initial coding rate is determined according to the network speed of the clients, and meanwhile, in order to adapt to internet network fluctuation, according to data information, namely the coding frame sequence number, the initial coding rate is adjusted by decoding the frame sequence number and the packet loss rate, so that the fluency and definition of the cloud game streaming are ensured, and the user experience of the cloud game is improved. The invention further discloses a cloud game streaming processing device and a medium corresponding to the method, and the specific effects are as above.

Description

technical field [0001] The present application relates to the technical field of cloud games, in particular to a method, device and medium for processing cloud game streams. Background technique [0002] With the development of 5G network, coding and decoding technology, and software and hardware technology, cloud gaming system has gradually entered the public's field of vision and achieved certain development. Cloud gaming is different from traditional games. It is an implementation based on cloud computing, cloud control, rendering, and network transmission. The computing power is uploaded. The game actually runs on the host side of the edge computing node in the cloud, rather than the user's local client. serve. The client performs local presentation of the game sound and picture by receiving the audio data sent by the host, and at the same time, the user sends the operation control data of the game to the host to control the game. [0003] In the Internet cloud game sy...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/439H04N21/4402H04N21/442H04N21/478A63F13/358
CPCH04N21/4398H04N21/440218H04N21/44227H04N21/4781A63F13/358
Inventor 王叶群蔡强任妍杨鹏伟陈鹏辉郭月丰
Owner 杭州雾联科技有限公司