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Game role model mapping processing method and system based on big data

A game character and big data technology, applied in the field of big data and games, can solve problems such as low quality and low efficiency, and achieve the effect of improving the efficiency and quality of texture processing

Pending Publication Date: 2022-05-06
上海光追网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the actual game character texture processing technology still stays in the inefficient and low-quality vicious cycle of "texture-modification-texture-modification..."

Method used

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  • Game role model mapping processing method and system based on big data
  • Game role model mapping processing method and system based on big data

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Embodiment Construction

[0059] Hereinafter, the terms "first", "second" and "third" etc. are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance or implicitly specifying the quantity of indicated technical features. Thus, a feature defined as "first", "second" or "third" etc. may expressly or implicitly include one or more of such features.

[0060] figure 1 It shows a schematic flow chart of a method for processing textures of game character models based on big data provided by an embodiment of the present invention. The method for processing textures of game character models based on big data can be realized by a game texture processing system, and the game texture processing system can include memory and a processor; the memory is coupled to the processor; the memory is used to store computer program codes, the computer program codes including computer instructions; wherein, when the processor executes the computer instructions, the game The ...

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Abstract

The invention provides a game role model chartlet processing method and system based on big data, which can intelligently and accurately create a related game performance feedback set, and can accurately and orderly sort game performance feedback contents corresponding to different chartlet use events. In this way, the needed game performance feedback content can be conveniently, rapidly and accurately positioned from the game performance feedback set, in addition, due to the fact that the game performance feedback content in the game performance feedback set has the successive relation, the corresponding map use event-game performance feedback content reference can be rapidly and conveniently provided for the map processing request, and the user experience is improved. Therefore, the subsequent mapping processing efficiency and quality for the target game role model are improved.

Description

technical field [0001] The invention relates to the field of big data and game technology, in particular to a method and system for processing textures of game character models based on big data. Background technique [0002] The dividends of scientific and technological development have spread across all walks of life, and the game industry is no exception. From traditional black and white game consoles to the current 3D game screen and even VR texture experience, game players have higher and higher requirements for game screen and game performance, which has also brought a lot of pressure on game service providers. In the process of game development, the game screen is very important to the embodiment of the game quality, and the game characters play a pivotal role in the game screen. Whether it is the change of the game character's action or the release of the game character's skills, these can intuitively reflect the game quality. For this reason, texture processing for...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/04G06F16/2458A63F13/52G06N3/04G06N3/08
CPCG06T15/04G06F16/2465A63F13/52G06N3/08G06N3/045
Inventor 赵重霖尹桑
Owner 上海光追网络科技有限公司
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