Large-landform generation method based on PC platform in 3-D game
A 3D game and terrain technology, applied in 3D image processing, image data processing, special data processing applications, etc., can solve complex problems
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[0040] The method will be further described below in conjunction with the accompanying drawings.
[0041] The main steps of the three-dimensional game terrain generation method of the present invention include: a preprocessing process, a node evaluation process and a real-time processing process. As shown in Figure 1, the process of the entire algorithm is as follows: firstly, the terrain data is read from the hard disk, and then the terrain data is sampled and converted into data stored in another data format through the preprocessing process, and then when the terrain is rendered, The real-time processing process will render the terrain in real time according to the evaluation of the details of the terrain nodes in the node evaluation process, and finally repair the cracks generated during the terrain rendering.
[0042] The following is a detailed introduction to each step:
[0043] 1. Pretreatment process
[0044] The role is to import data and convert the data into anot...
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