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Game machine, game machine control method

A technology of a game device and a control method, which is applied in the directions of indoor games, video games, animation production, etc., can solve the problems of increased processing load and many configurations, etc.

Active Publication Date: 2011-09-28
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this case, many snow objects must be placed in the 3D game space, resulting in a large processing load

Method used

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  • Game machine, game machine control method
  • Game machine, game machine control method
  • Game machine, game machine control method

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0026] Hereinafter, an example of embodiment of the present invention will be described in detail with reference to the drawings.

[0027] figure 1 It is a diagram showing the hardware configuration of the game device according to the embodiment of the present invention. The game device 10 shown in this figure is constructed by installing a DVD-ROM 25 as an information storage medium and a memory card 28 on a home game machine 11 , and further connecting a monitor 18 and a speaker 22 . For example, a household television receiver is used for the monitor 18 and its built-in speaker is used for the speaker 22 .

[0028] The home game machine 11 is a well-known computer system composed of a bus 12, a microprocessor 14, an image processing unit 16, a sound processing unit 20, a DVD-ROM reproduction unit 24, a main memory 26, an input and output processing unit 30, and a controller 32. Computer gaming system. Components other than the controller 32 are accommodated in the housin...

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PUM

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Abstract

A game machine in which the processing load to display a scene of, e.g., snowing or raining on a game screen during a three-dimensional game is lightened. Environment rendering object arranging means (snow object arranging section (64)) arranges environment rendering objects in an objective region of a three-dimensional game space defined according to a point-of-view position and in a line-of-sight direction. Objective region control means (snow-causing objective region control section (60)) moves the objective region with a variation of the point-of-view position or the line-of-sight direction according to the point-of-view position and the lone-of-sight direction after the variation. A display section (70) displays the scene viewed from the point-of-view position in the line-of-sight direction in the three-dimensional game space where environment rendering objects are arranged in the objective region.

Description

technical field [0001] The invention relates to a game device, a control method of the game device and an information storage medium. Background technique [0002] A so-called three-dimensional game is known in which a game screen representing a state viewed from a given viewpoint along a given line of sight direction in a three-dimensional game space is displayed. In such three-dimensional games, it is often necessary to display, for example, snowfall or rain on the game screen in the performance of the game. [0003] (Patent Document 1) Japanese Patent Application Laid-Open No. 2002-140724 [0004] In conventional 3D games, for example, when displaying a state of snowfall on a game screen, snow objects are arranged in the entire space of the 3D game, and the state of viewing the scene from a provided viewpoint is displayed on the game screen. In this case, many snow objects must be placed in the three-dimensional game space, resulting in a large processing load. Conten...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/00G06T15/20A63F13/52A63F13/5258A63F13/55A63F13/812G06T13/60
CPCA63F2300/8011A63F13/00A63F2300/6638G06T15/20A63F2300/66A63F13/525G06T13/00A63F13/217
Inventor 小松本秀则
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD