System and method for implementing far-end real-time control

A remote, client-side technology, applied in the Internet field, can solve problems such as incompatibility

Active Publication Date: 2012-07-11
CHINA TELECOM CORP LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In addition, individual games require a special operating environment,

Method used

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  • System and method for implementing far-end real-time control
  • System and method for implementing far-end real-time control
  • System and method for implementing far-end real-time control

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Embodiment Construction

[0196] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in further detail below in conjunction with specific embodiments and with reference to the accompanying drawings.

[0197] Cloud game service system, such as figure 1 shown. The game program played by the user runs on the cloud game system, and the game may include: online games and stand-alone games. The game screen is converted into a real-time video signal through rendering and other technologies. The video signal is compressed and encoded with high quality and low delay, and transformed into a video signal transmitted on the Internet, and sent to the user's terminal. The user's terminal can be a mobile phone or a PC. Or a set-top box. The user can use the mouse, keyboard, handle or other external devices to send relevant control commands to the user's terminal according to the game screen, and the control command is uploaded to t...

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PUM

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Abstract

The invention discloses a system and method for implementing far-end real-time control. The method comprises the following step of setting a central node and rendering nodes at a network side, wherein the central node is used for finishing deployment of a game file in each rendering node, managing rendering node information and user information and allocates the appropriate rendering node for a user terminal and executes a game service; and the rendering nodes are used for receiving installation of game files allocated by the central node in local, receiving a control instrument sent by the user terminal through a network, operates the game file in local according to the control instrument, generates a corresponding game image, compresses the game image and sends the compressed game image to the user terminal. According to the scheme of the invention, occupancy and allocation dependence of the game operation on resources of the user terminal can be reduced, and the user terminal can be prevented from downloading and updating games frequently.

Description

technical field [0001] The present invention relates to the technical field of the Internet, in particular to a system and method for realizing remote real-time control. Background technique [0002] The current implementation of online games is mainly provided by a dedicated online game service provider (SP) to provide real-time operation of online games. If a game user wants to play an online game, he needs to download and install a special client from the online game website first, then start the client game program, and continuously receive the key data required by the game from the online game SP during the playing process. This online game model shows certain limitations in today's rapid development of the game market and the continuous emergence of online game products: [0003] First of all, there are many new online game products launched every year, but the quality is generally relatively low, and different games have different clients. And uninstall problems, us...

Claims

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Application Information

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IPC IPC(8): H04L29/08H04L29/06A63F13/00A63F13/335
Inventor 陈晓益周开宇江志峰
Owner CHINA TELECOM CORP LTD
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