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Simulation realization method for cut and fill

An implementation method and simulation technology, applied in the field of 3D simulation, can solve the problems of energy-consuming user interface development, lower display frame rate, lower system rendering speed, etc., to improve real-time rendering speed, increase recovery rate and utilization rate, Addressing the Effects of Motion Control

Inactive Publication Date: 2014-10-15
CHINA UNIV OF MINING & TECH (BEIJING)
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, since Virtools does not provide menu functions, it takes a lot of energy to develop the user interface. When the number of models increases, the rendering speed of the system will drop severely, and the complex logic control will also reduce the display frame rate.

Method used

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  • Simulation realization method for cut and fill
  • Simulation realization method for cut and fill
  • Simulation realization method for cut and fill

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Embodiment Construction

[0026] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0027] Embodiments of the present invention will be further described in detail below in conjunction with the accompanying drawings, as figure 1 Shown is a schematic flow chart of the simulation implementation method for filling and mining provided by the embodiment of the present invention, and the method includes:

[0028] Step 11: Use a top-down, hierarchical tree structure to organize the entire spatial data, and construct a scene graph for coa...

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Abstract

The invention discloses a simulation realization method for cut and fill. The simulation realization method comprises the following steps: organizing whole spatial data by adopting a top-down layered tree structure to construct a scene graph of mine cut and fill simulation; carrying out three types of traversal operation to the constructed scene graph, wherein the three types of traversal operation are respectively updating, selecting and drawing; on the basis of the constructed scene graph, adopting an intersection test mesh deformation technology to simulate a cutting coal wall change process of a coal mining machine in a coal mining process, simulating by adopting a particle system by aiming at the falling of coal granules; and on the basis of the constructed scene graph, carrying out simulation realization to pipeline flowing and space filling effect in a filling animation. The real-time rendering speed of the system can be quickened, the motion control of the complex motion of coal mining equipment is solved, coal falling special effects and a filling simulation solution in a coal cutting scene are provided so as to improve a coal mining rate and a use ratio.

Description

technical field [0001] The invention relates to the technical field of three-dimensional simulation, in particular to a method for realizing simulation of filling mining. Background technique [0002] At present, with the acceleration of the informationization process of the mining industry, researchers at home and abroad have begun to experimentally apply virtual reality technology to the field of mining. Developed countries with a relatively high level of mining automation and informatization, such as Germany, France, the United States, Australia, Canada, and South Africa, were the first to try to apply 3D visualization technology to the mining field. The above technologies all involve scene organization, texture mapping, and particle systems. and other key technologies. [0003] In order to facilitate the development of 3D graphics applications and optimize the performance of graphics, the concept of scene graphs was created. The scene database contains geometry and sta...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/50G06F9/455G06T17/00
Inventor 张国英张智跃游江维梁旭陈绪峰
Owner CHINA UNIV OF MINING & TECH (BEIJING)
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