Motion simulation implementation method and system for collision processes of dynamic race cars
A technique for dynamic racing and its realization method, which is applied in the field of dynamic games and can solve problems such as oil and gas leakage, pollution, swing degree of freedom, etc.
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[0072] The present invention will be further described in detail below in conjunction with examples, but the embodiments of the present invention are not limited thereto.
[0073] Such as figure 1 as shown, figure 1 It shows a schematic structural diagram of an existing dynamic racing game motion simulator, which may include a display 1, a dedicated racing game control steering wheel 2, a fixed base 3, a pitch mechanism 4, a roll mechanism 5, and a side swing mechanism 6. The following will combine figure 1 The shown dynamic racing game motion simulator further illustrates the embodiment of the present invention.
[0074] Such as figure 2 as shown, figure 2 Shows the general form of collision between two different virtual racing cars in the game scene, figure 2 The virtual racing cars a and b in are respectively the own racing car and the colliding car, m a 、m b are the masses of the two cars respectively, c a 、c b are the centroids of the two vehicles, w a 、w b ...
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