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Motion simulation implementation method and system for collision processes of dynamic race cars

A technique for dynamic racing and its realization method, which is applied in the field of dynamic games and can solve problems such as oil and gas leakage, pollution, swing degree of freedom, etc.

Inactive Publication Date: 2015-12-02
UNIV OF ELECTRONICS SCI & TECH OF CHINA
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For example, the patent application number CN201120271067.0 proposes a hydraulically driven 4D dynamic seat, which realizes three degrees of freedom of the seat body front and rear, up and down, and left and right by setting three hydraulic cylinders under the seat body. The flexible and precise movement; in order to overcome the defects of the above-mentioned dynamic seat that may cause oil and gas leakage pollution and less swing freedom, the patent application number CN201310317335.1 proposes a motor-driven universal dynamic seat for entertainment facilities. The universal dynamic seat can control the steering and rotation speed of each motor through the game handle or the host computer, and realize the linkage of the dynamic seat's rise and fall, left and right rotation, front and rear swing and left and right swing, so that the player or viewer can feel immersive environment feeling
[0004] However, in the field of dynamic racing game technology, with the changes in the market demand for dynamic racing games and the development of modern communication technology and control technology, only dynamic seats with a sense of motion can no longer satisfy gamers' increasing entertainment experience for racing games. The pursuit of the dynamic racing game motion simulator and its motion realization method, which can simulate the motion state of the virtual racing car collision process in the game scene and give the game player a real collision dynamic experience through the dynamic seat, and its motion realization method are becoming a new trend in the future of dynamic racing games. Direction of development

Method used

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  • Motion simulation implementation method and system for collision processes of dynamic race cars
  • Motion simulation implementation method and system for collision processes of dynamic race cars
  • Motion simulation implementation method and system for collision processes of dynamic race cars

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Embodiment Construction

[0072] The present invention will be further described in detail below in conjunction with examples, but the embodiments of the present invention are not limited thereto.

[0073] Such as figure 1 as shown, figure 1 It shows a schematic structural diagram of an existing dynamic racing game motion simulator, which may include a display 1, a dedicated racing game control steering wheel 2, a fixed base 3, a pitch mechanism 4, a roll mechanism 5, and a side swing mechanism 6. The following will combine figure 1 The shown dynamic racing game motion simulator further illustrates the embodiment of the present invention.

[0074] Such as figure 2 as shown, figure 2 Shows the general form of collision between two different virtual racing cars in the game scene, figure 2 The virtual racing cars a and b in are respectively the own racing car and the colliding car, m a 、m b are the masses of the two cars respectively, c a 、c b are the centroids of the two vehicles, w a 、w b ...

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Abstract

The invention discloses a motion simulation implementation method and system for the collision processes of dynamic race cars. Collision simulation modules are integrated in the dynamic race cars and mainly comprise collision parameter solution algorithms and collision parameter mapping algorithms. By the adoption of the collision parameter solution algorithms, according to the instantaneous poses and the motion states of different virtual race cars before collision in a game motion scene, instantaneous pose and kinematics parameters of the virtual race cars after collision are acquired; on the basis, according to the weights, the heights and the like of game players, the largest elevation angle, the largest rolling angle and the largest lateral swing angle generated by the game players of the virtual race cars are acquired; the angles are then mapped to the largest motion angles of motion mechanisms in game motion simulators of the dynamic race cars through different mapping parameters, so that the collision processes of the different dynamic race cars are simulated through the game motion simulators of the dynamic race cars conveniently, and different dynamic collision experiences are given to the different game players effectively.

Description

technical field [0001] The invention belongs to the technical field of dynamic games, in particular to a method for realizing motion simulation of a collision process in a dynamic racing game. Background technique [0002] The traditional racing game is to simulate the real sports scene of the racing car on the computer through virtual reality technology, which allows the game player to sit on a fixed seat and use the keyboard and mouse to control the virtual racing car in the game scene to move back and forth and swing left and right. Because the racing game uses a fixed seat, it cannot give the game player a real sense of motion, which greatly reduces the entertainment and realism of the racing game. [0003] In recent years, in order to meet the game market's demand for high entertainment, high fidelity, and game players' real motion sensation, a lot of research has been done on the structural design and motion control of motion seats with multiple degrees of freedom. Fo...

Claims

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Application Information

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IPC IPC(8): A63F13/211A63F13/42A63F13/803
Inventor 范守文张鑫竺玉成郭历农伍维庄彬朱朝轩卢满怀余思佳
Owner UNIV OF ELECTRONICS SCI & TECH OF CHINA
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