Rendering method of group motion scene

A technology of motion direction and motion, applied in the field of rendering of group motion scenes, can solve the problems of high time consumption, affecting the smoothness of motion simulation effects, and chaotic individual motion positions, so as to achieve the effect of improving the level of intelligence

Active Publication Date: 2016-06-01
BEIJING PIXEL SOFTWARE TECH
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AI Technical Summary

Problems solved by technology

Therefore, it will inevitably affect the fluency of the motion simulation effect
On the other hand, based on the physical model of conventional particle systems, the direction of motion of each particle is random, and the physical properties between adjacent particles have no correlation constraints, or are very weak, and the positions are disorderly. Therefore, it is impossible to achieve a certain group motion direction. motion simulation effect
[0005] It can be seen that the existing rendering methods for group motion scenes have the problems of high time consumption and disordered individual motion positions

Method used

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Embodiment Construction

[0013] In order to make the purpose, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0014] The core idea of ​​the present invention is: in each frame, for each moving object, according to the cohesion rules and alignment rules, determine the motion attributes of the next frame to ensure the regularity of group motion

[0015] figure 1 It is a schematic flow diagram of the method of the embodiment of the present invention, such as figure 1 As shown, this embodiment mainly includes:

[0016] Step 101. For each frame, according to the cohesion rule and the alignment rule, determine the motion attribute of each moving object participating in group motion in the frame in the next frame.

[0017] The motion attributes include position information and motion speed.

[0018] The cohesion rule is to try to move toward the cent...

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Abstract

The application discloses a rendering method of a group motion scene. The rendering method includes the steps of: for each frame, determining a motion attribute of each motion object in the next frame according to a cohesion rule and an alignment rule, the motion object in the frame participating in the group motion, and the motion attribute including the position information and the motion speed; and performing corresponding scene rendering according to the motion attribute when the next frame is to be rendered. A regular rendering effect of the group motion can be realized by using the rendering method of the group motion scene of the invention.

Description

technical field [0001] The invention relates to computer application technology, in particular to a rendering method for group sports scenes. Background technique [0002] At present, artificial intelligence (AI) is one of the important technical means to realize the game system. High-quality game AI has become an extremely important part of the game design process just like graphics or sound. There are two different ways to implement AI on computers: one is engineering, which does not need to consider whether the methods used are the same as those used by human or animal organisms, such as character recognition and computer chess; the other is Simulation method, this method not only depends on the effect, but also requires the realization method to be the same or similar to that used by humans or biological organisms. [0003] Group animation technology is often used in game systems to realize AI biological simulation, such as large-scale war scenes such as "Red Alert" and...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/44
CPCH04N21/44012
Inventor 王彦
Owner BEIJING PIXEL SOFTWARE TECH
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