VR real estate display and interaction system based on UE4 engine
An interactive system and real estate technology, applied in marketing, customer communication, etc., can solve the problems of high construction costs for real estate developers, achieve the effects of enhancing practicability and fun, reducing jagged flickering, and high image quality
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Embodiment 1
[0030] Such as figure 1 As shown, the present invention includes a VR real estate display and interaction system based on UE4 engine, including
[0031] The VR real estate scene module is used to visually display the VR sand table of user experience and activities, the VR bird's-eye view house type and the VR model room. Among them, the VR model room can restore more than 95% for buyers to experience the future home. The VR sand table is a restored real estate area, including detailed supporting facilities around it, which is convenient for buyers to view the area of the real estate in person. The design of the VR sand table is based on a variable theme space. Currently, the theme of the space is Starry Sky Airlines. , and arrange a sand table in the center. While walking around in the sand table area to view the area, users can also experience the fun brought by the theme background. The VR bird's-eye view of the house type is used to display the user type of the real es...
Embodiment 2
[0043] This embodiment is preferably as follows on the basis of Embodiment 1: the UE4 rendering module adopts the anti-aliasing Temporal AA technology in the process of building the VR real estate scene module and realizing the functions of the functional interaction module. Temporal AA (TAA) blends foreground objects and behind objects over a time span of several frames, which not only reduces jagged lines, but also reduces jagged flickering without degrading performance. In addition, TAA can jitter sample the entire scene between frames, and TAA integrates temporal filters, hardware anti-aliasing, and CG movie-level anti-aliasing analysis algorithms. Abnormal display effects such as screen tearing and flickering are very obvious.
[0044] In the process of system development, it can present the best visual effect, obtain extremely high image quality, reduce the problem of jagged flickering in the case of motion in VR real estate scenes, and have extremely low performance ove...
Embodiment 3
[0046] This embodiment is preferably as follows on the basis of the above embodiments: the UE4 rendering module adopts adaptive subdivision surface technology in the process of building the VR real estate scene module and realizing the functions of the functional interaction module. Makes the surfaces and edges of rendered objects smoother and more detailed.
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