Binocular rendering method and system for virtual active parallax calculation compensation
A parallax calculation and parallax compensation technology, applied in stereoscopic systems, image communications, electrical components, etc., can solve the problems of relying on external equipment to eliminate ghosting, reduce the perception of virtual reality, saturation and exposure, and achieve color and Consistent luminosity, satisfying differentiation, and reducing dizziness
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Embodiment 1
[0069] Embodiment 1 (virtual reality immersive entertainment)
[0070] In virtual reality immersive entertainment such as roller coasters, deep sea tours and games, if the acquisition device is a single camera or synthesized and spliced into a single image data source, the present invention can perform virtual active parallax compensation rendering on the virtual device side to give users Provides the best immersive entertainment experience with low ghosting and high image quality.
Embodiment 2
[0071] Embodiment 2 (360-degree panoramic live broadcast)
[0072] When performing 360-degree panorama acquisition and live broadcast of sports events or concerts, multi-channel image arrays usually perform image fusion in real time, thus losing the unique perspective of multi-cameras. Through the present invention, virtual active Parallax compensation rendering to provide users with the best panoramic live broadcast experience with low vertigo and ghosting and high image quality.
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