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Calligraphy and painting exercise method and system based on virtual reality

A calligraphy and painting practice and virtual reality technology, applied in the field of electronic technology applications, can solve problems such as difficult cleaning, rigidity, and consumption of a lot of practice resources, and achieve the effects of saving ecological resources, reducing waste, and less restrictive

Inactive Publication Date: 2017-10-20
PHICOMM (SHANGHAI) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The traditional method of calligraphy and painting is to use tool pens such as pens, brushes, pencils and other tool pens for calligraphy and painting. The general tool pen is a kind of consumables. When painting and calligraphy, it will consume brushes, ink, paper, etc. For beginners For those who want to master the basic brushwork and get started, it needs to consume a lot of practice resources, and sometimes depending on the type of practice, ink marks will be left on the cuffs, chest and abdomen, which is difficult to clean
[0004] In the prior art, there is practice of calligraphy and painting through the touchpad in touch screen devices such as mobile phones. The touchpad needs to be supported and fixed as an input device, which is too rigid to use, the comfort of calligraphy and painting is not ideal, and it cannot give users real Painting and calligraphy practice experience

Method used

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  • Calligraphy and painting exercise method and system based on virtual reality
  • Calligraphy and painting exercise method and system based on virtual reality
  • Calligraphy and painting exercise method and system based on virtual reality

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Embodiment Construction

[0045] In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the specific implementation manners of the present invention will be described below with reference to the accompanying drawings. Obviously, the accompanying drawings in the following description are only some embodiments of the present invention, and those skilled in the art can obtain other accompanying drawings based on these drawings and obtain other implementations.

[0046] In order to make the drawing concise, each drawing only schematically shows the parts related to the present invention, and they do not represent the actual structure of the product. In addition, to make the drawings concise and easy to understand, in some drawings, only one of the components having the same structure or function is schematically shown, or only one of them is marked. Herein, "a" not only means "only one", but also means "more than one".

[0047] figure 1 ...

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PUM

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Abstract

The invention provides a calligraphy and painting exercise method and system based on virtual reality. The method comprises the following steps that: S110: obtaining the calligraphy and painting trajectory information of hand key positioning points when a user who carries out calligraphy and painting carries out calligraphy and painting movement; S120: identifying the calligraphy and painting trajectory information to obtain position change data and angle change data; and S130: processing the position change data and angle change data to obtain calligraphy and painting stroke information, and displaying the calligraphy and painting stroke information. By use of the embodiment of the invention, the hand key positioning points are taken as a virtual tool pen, a virtual reality technology is used to enable a user to carry out the calligraphy and painting exercise with a hand, the consumption of the tool pens including Chinese writing brushes, pens, pencils and the like can be saved, and ecological resources are saved.

Description

technical field [0001] The invention relates to the application field of electronic technology, in particular to a method and system for practicing calligraphy and painting based on virtual reality. Background technique [0002] Virtual reality (Virtual Reality), referred to as VR technology, also known as spiritual technology or artificial environment, is to use computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision, hearing, touch and other senses, allowing users to feel like Immersive in general, you can observe things in the three-dimensional space in time and without limitation. When the user moves the location, the computer can immediately perform complex calculations and send back accurate 3D world images to create a sense of presence. In virtual reality (VR), the scenes and characters seen are all fake, and it is to substitute human consciousness into a virtual world. [0003] The traditional method of calligra...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/00G06K9/62G06F3/01G09B11/00G09B11/10
CPCG06F3/017G09B11/00G09B11/10G06V30/32G06V40/28G06V30/36G06F18/22G06F18/24
Inventor 江液
Owner PHICOMM (SHANGHAI) CO LTD
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