Immersed naked-eye 3D interactive method and system based on simulation teaching training room
A technology of simulation teaching and interaction method, applied in the field of virtual simulation teaching training room, can solve the problems of immersive interaction, inability to use naked eyes and virtual images, poor training effect, etc., to avoid large floor space, promote teaching effect, save money cost effect
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0047] A naked-eye 3D immersive interaction method based on a simulation teaching training room, comprising the following steps:
[0048] Step 1: split the flat 3D scene in the rendering engine to obtain a T-shaped scene or a ten-shaped scene;
[0049] Step 2: Use the rendering host and rendering engine to perform fusion and cluster rendering of the T-shaped scene or ten-shaped scene to obtain a synchronously rendered image, and connect it to the display device to form a four- or five-sided synchronously displayed projection wall;
[0050] Step 3: Based on the four-sided or five-sided simultaneous display projection wall, the control engine is used to complete the real-time interactive control of the screen.
[0051] A naked-eye 3D immersive interactive system based on simulation teaching and training room, including
[0052] The rendering host is used to connect the control engine and the display device, and combine the rendering engine to realize the rendering of the pictur...
Embodiment 2
[0058] Rendering hosts include server rendering hosts and client rendering hosts; rendering engines include ventuz software; control engines include mobile phones, tablet computers and third-party sensors; display devices include projectors, LED displays and LCD splicing screens.
[0059] Taking ventuz software, projector and tablet computer as examples, the specific implementation is as follows:
[0060] Step 1.1: If it is split into a T-shaped scene, set four cameras in the ventuz software to shoot the front, left, right, and bottom directions of a flat three-dimensional scene; Five cameras are set in the software to shoot the front, left, right, bottom and top five directions of a plane 3D scene respectively;
[0061] Step 1.2: Splicing pictures in four directions or five directions to obtain a T-shaped scene or a ten-shaped scene;
[0062] Step 2.1: Copy the prepared T-shaped scene or ten-shaped scene on four or five rendering hosts respectively, and configure the machine...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com