Naked eye 3D display method based on human eye tracking and control system
A technology of human eye tracking and display method, applied in the field of 3D display, which can solve the problems of many parameters, unfavorable equipment calibration requirements, and low debugging efficiency, and achieve the effects of simplified calculation, fast human eye tracking, and simplified calibration process and quantity
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Embodiment 1
[0038] Figure 1a It is a schematic flowchart of a naked-eye 3D display method based on human eye tracking provided in Embodiment 1 of the present invention. The method of this embodiment can be executed by a naked-eye 3D control system, wherein the control system can be implemented by software and / or hardware, and can generally be integrated into a playback controller for displaying content. like Figure 1a As shown, the method may include the following steps:
[0039] S110: Obtain the midpoint coordinates of the viewer's eyes captured by the camera.
[0040] Wherein, the camera is preferably a front-facing camera that comes with the naked-eye 3D playback device, and may also be an external camera that is fixedly installed on the display device, has a communication connection with the display device, and faces the viewing area of the display screen. Exemplarily, the display device may be a small display device such as a mobile phone, a tablet computer, or a notebook comput...
Embodiment 2
[0058] figure 2 It is a schematic flowchart of a naked-eye 3D display method based on human eye tracking provided in Embodiment 2 of the present invention. In this second embodiment, on the basis of the first embodiment, the step "judging the moving direction of the viewer's eyes and the moving distance away from the preset reference coordinates by comparing the coordinates of the midpoint of the eyes with the pre-marked preset reference coordinates" is optimized. , refer to figure 2 , Embodiment 2 of the present invention specifically includes:
[0059] S210: Obtain the midpoint coordinates of the viewer's eyes captured by the camera.
[0060] S220: Determine an inclination angle of the grating film relative to a preset direction.
[0061] Wherein, the preset direction may be the direction where the bottom edge of the display screen is located (x-axis direction), or may be the vertical direction where the side edge is located (y-axis direction). Exemplarily, the grating...
Embodiment 3
[0069] Figure 3a It is a schematic flowchart of a preferred naked-eye 3D display method based on human eye tracking provided by Embodiment 3 of the present invention. The third embodiment, on the basis of the above-mentioned embodiments, refines the "translation processing of the displayed content of the display screen according to the moving direction and moving distance, combined with the pre-calibrated initial offset of the eyes", refer to Figure 3a , the third embodiment of the present invention specifically includes:
[0070] S310: Obtain the midpoint coordinates of the viewer's eyes captured by the camera.
[0071] S320: Determine an inclination angle of the grating film relative to a preset direction.
[0072] S330: According to the inclination angle, combined with the coordinates of the midpoint of the eyes and the preset reference coordinates, calculate the horizontal distance between the coordinates of the midpoint of the eyes and the preset reference coordinates...
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