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Naked eye 3D display method based on human eye tracking and control system

A technology of human eye tracking and display method, applied in the field of 3D display, which can solve the problems of many parameters, unfavorable equipment calibration requirements, and low debugging efficiency, and achieve the effects of simplified calculation, fast human eye tracking, and simplified calibration process and quantity

Active Publication Date: 2018-04-06
ZHANGJIAGANG KANGDE XIN OPTRONICS MATERIAL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Therefore, based on the movement of the human eye position, the technical solutions provided by the existing technology require more parameters to be calibrated when arranging naked-eye 3D content, and the debugging efficiency is low, which is not conducive to the calibration requirements of a large number of devices.

Method used

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  • Naked eye 3D display method based on human eye tracking and control system
  • Naked eye 3D display method based on human eye tracking and control system
  • Naked eye 3D display method based on human eye tracking and control system

Examples

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Embodiment 1

[0038] Figure 1a It is a schematic flowchart of a naked-eye 3D display method based on human eye tracking provided in Embodiment 1 of the present invention. The method of this embodiment can be executed by a naked-eye 3D control system, wherein the control system can be implemented by software and / or hardware, and can generally be integrated into a playback controller for displaying content. like Figure 1a As shown, the method may include the following steps:

[0039] S110: Obtain the midpoint coordinates of the viewer's eyes captured by the camera.

[0040] Wherein, the camera is preferably a front-facing camera that comes with the naked-eye 3D playback device, and may also be an external camera that is fixedly installed on the display device, has a communication connection with the display device, and faces the viewing area of ​​the display screen. Exemplarily, the display device may be a small display device such as a mobile phone, a tablet computer, or a notebook comput...

Embodiment 2

[0058] figure 2 It is a schematic flowchart of a naked-eye 3D display method based on human eye tracking provided in Embodiment 2 of the present invention. In this second embodiment, on the basis of the first embodiment, the step "judging the moving direction of the viewer's eyes and the moving distance away from the preset reference coordinates by comparing the coordinates of the midpoint of the eyes with the pre-marked preset reference coordinates" is optimized. , refer to figure 2 , Embodiment 2 of the present invention specifically includes:

[0059] S210: Obtain the midpoint coordinates of the viewer's eyes captured by the camera.

[0060] S220: Determine an inclination angle of the grating film relative to a preset direction.

[0061] Wherein, the preset direction may be the direction where the bottom edge of the display screen is located (x-axis direction), or may be the vertical direction where the side edge is located (y-axis direction). Exemplarily, the grating...

Embodiment 3

[0069] Figure 3a It is a schematic flowchart of a preferred naked-eye 3D display method based on human eye tracking provided by Embodiment 3 of the present invention. The third embodiment, on the basis of the above-mentioned embodiments, refines the "translation processing of the displayed content of the display screen according to the moving direction and moving distance, combined with the pre-calibrated initial offset of the eyes", refer to Figure 3a , the third embodiment of the present invention specifically includes:

[0070] S310: Obtain the midpoint coordinates of the viewer's eyes captured by the camera.

[0071] S320: Determine an inclination angle of the grating film relative to a preset direction.

[0072] S330: According to the inclination angle, combined with the coordinates of the midpoint of the eyes and the preset reference coordinates, calculate the horizontal distance between the coordinates of the midpoint of the eyes and the preset reference coordinates...

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Abstract

The embodiment of the invention discloses a naked eye 3D display method based on human eye tracking and a control system. The method includes the steps of obtaining coordinates of midpoints of both eyes of a viewer captured by a camera; determining the moving direction of both eyes of the viewer and the moving distance from preset reference coordinates by comparing the midpoint coordinates of botheyes with the pre-calibrated preset reference coordinates; according to the moving direction and the moving distance and by combination with the pre-calibrated initial offset of both eyes, performingtranslation on displayed content of a display screen, wherein the initial offset is the distance of the axis of an optical axis of the camera deviated from a drawing layout cycle central point with adrawing layout reference point as a starting point when the coordinates of the midpoints of both eyes are located at preset reference coordinates. Through the technical scheme, the displayed contentof the screen can move correspondingly with the movement of both eyes, the viewer does not need to deliberately search for the viewing position in a visual range, the crosstalk can be avoided, and anideal naked eye 3D effect can also be easily experienced.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of 3D display, and in particular to a naked-eye 3D display method and control system based on human eye tracking. Background technique [0002] Glasses-free 3D display technology refers to a 3D display technology in which viewers can directly watch three-dimensional images with naked eyes without wearing special 3D glasses, presenting a 3D effect. Glasses-free 3D display technologies include lenticular gratings, slit gratings, liquid crystal lenses, etc. Currently, the most widely used is lenticular 3D display technology. The principle of lenticular 3D display technology is realized by attaching a layer of special lenticular lens in front of a conventional display. The pixels of the image under each cylindrical lens are divided into several sub-pixels so that the lens can project each sub-pixel in a different direction. When the user is viewing 3D display content, the left and rig...

Claims

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Application Information

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IPC IPC(8): G06F3/01G06K9/00
CPCG06F3/013G06F2203/012G06V40/19
Inventor 夏正国谢春华于炀
Owner ZHANGJIAGANG KANGDE XIN OPTRONICS MATERIAL
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