A Fast Spherical Coordinate LiDAR Simulation Method
A technology of lidar and simulation method, applied in the field of simulation
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[0118] It should be noted that, in the case of no conflict, the embodiments of the present invention and the features in the embodiments can be combined with each other.
[0119] Below in conjunction with accompanying drawing, technical scheme of the present invention is described in further detail:
[0120] The present invention requires the CPU and the GPU to perform cooperative operations.
[0121] In the present invention, the rectangular coordinate system is defined as a left-handed coordinate system. That is, the front of the object is the Z axis, the right side is the X axis, and the top is the Y axis.
[0122] Define the spherical coordinate system as:
[0123] ψ is the angle between the projection of a point P on the XZ plane and the Z axis in space.
[0124] θ is the angle between a point P and the Y axis in space.
[0125] R is the distance from a point P in space to the origin.
[0126] defined as figure 2 shown.
[0127] The CPU needs to do some initializa...
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