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Character animation production method and device for head and limb feature point connection

An animation production and feature point technology, applied in the computer field, can solve the problems of high data calculation and processing pressure, high technical threshold, complex and cumbersome production process, etc., achieve the effect of efficient and simple production, simplify cumbersome process, and reduce technical difficulty

Pending Publication Date: 2020-04-28
GUANGDONG INTELL VISION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the animation production method requires the production staff to have professional skills and knowledge, and the technical threshold is relatively high
The production process is relatively complicated and cumbersome, and the efficiency of animation production is low.
In addition, because animation is usually drawn in pencil, the outline of the picture is fine, which leads to relatively high pressure on data calculation and processing when the computer processes the pencil picture

Method used

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  • Character animation production method and device for head and limb feature point connection
  • Character animation production method and device for head and limb feature point connection
  • Character animation production method and device for head and limb feature point connection

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0047] figure 1 A flow chart of a character animation production method for connecting head and limb feature points provided in Embodiment 1 of the present application is given. The character animation production method for head and limb feature point connection provided in this embodiment can be made by the head The character animation production device connecting the feature points of the body and limbs is executed. The character animation production device connecting the feature points of the head and body can be realized by software and / or hardware, and the character animation production device of the feature point connection of the head and body can be It is composed of two or more physical entities, or it can be composed of one physical entity. Generally speaking, the character animation production equipment connecting the feature points of the head and limbs can be smart terminal equipment such as computers, mobile phones, and tablets.

[0048] The following descriptio...

Embodiment 2

[0107] On the basis of the above examples, Figure 5 It is a schematic structural diagram of a character animation production device for connecting head and limb feature points according to Embodiment 2 of the present application. refer to Figure 5 , the character animation production device for connecting head and limb feature points provided in this embodiment specifically includes: an acquisition module 21 , an extraction module 22 , a connection module 23 and an encoding module 24 .

[0108] Wherein, the acquiring module 21 is used to acquire a person video, and a plurality of person images are extracted from the person video, and the person images are arranged in sequence according to image time frames;

[0109] The extraction module 22 is used to extract the corresponding facial feature point coordinates in the person image based on the face recognition algorithm, and label the facial feature point coordinates according to the preset sequence of human face labeling to ...

Embodiment 3

[0121] Embodiment 3 of the present application provides an electronic device, referring to Figure 6 , the electronic device includes: a processor 31 , a memory 32 , a communication module 33 , an input device 34 and an output device 35 . The number of processors in the electronic device may be one or more, and the number of memories in the electronic device may be one or more. The processor, memory, communication module, input device and output device of the electronic device can be connected through a bus or in other ways.

[0122] The memory 32, as a computer-readable storage medium, can be used to store software programs, computer-executable programs and modules, such as program instructions / Modules (for example, an acquisition module, an extraction module, a connection module and an encoding module in the character animation production device connecting the feature points of the head and limbs). The memory may mainly include a program storage area and a data storage ar...

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PUM

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Abstract

The embodiment of the invention discloses a character animation production method and device for head and limb feature point connection, electronic equipment and a storage medium. According to the technical scheme, the method includes: acquiring a figure video, and extracting a plurality of figure images from the figure video; extracting facial feature point coordinates, facial feature point serial numbers, hair and limb feature point coordinates and hair and limb feature point serial numbers in the figure image based on face recognition algorithm extraction and a pre-trained figure feature point judgment model; and further connecting the facial feature point coordinates and the hair and limb feature point coordinates by using a set connection sequence to form stick figures of corresponding figure images, and finally encoding the stick figures according to an image time frame sequence to form animations of corresponding figure videos. By the adoption of the technical means, the figurefacial feature points and the hair limb feature points are extracted and connected to form the stick figure, efficient and simple manufacturing of the figure animation is achieved based on the stick figure, and the tedious process of animation manufacturing can be simplified.

Description

technical field [0001] The embodiments of the present application relate to the field of computer technology, and in particular to a method and device for producing character animation by connecting feature points of the head and limbs. Background technique [0002] Animation is a form of expression in which a series of static pictures with subtle changes are continuously played at a certain rate, and a dynamic change effect of the picture is produced due to the residual effect of naked eye vision. At present, the methods of making animation on the market are mainly computer-assisted, and are realized through core links such as video capture, pencil sketch screen browsing, and continuous playback of shots. [0003] However, animation production methods require production personnel to have professional skills and knowledge, and the technical threshold is relatively high. Its production process is also relatively complex and cumbersome, and the efficiency of animation product...

Claims

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Application Information

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IPC IPC(8): G06T13/40G06T13/80G06T11/20G06K9/00
CPCG06T13/40G06T13/80G06T11/203G06V40/161Y02P90/30
Inventor 邓立邦
Owner GUANGDONG INTELL VISION TECH CO LTD
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