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Near-far scene distributed parallel rendering method and system of aviation simulator

A rendering system and simulator technology, which is applied in the field of long-distance and near-view distributed parallel rendering methods and systems of aviation simulators, can solve the problems of high cost of the visual IG system, difficulty in running the whole system smoothly, and high hardware synchronization processing requirements, etc. Achieve the effect of ensuring display output, locking frame rate and system delay, and ensuring high frame rate

Inactive Publication Date: 2020-12-15
JIANGSU PUXU SOFTWARE INFORMATION TECH
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AI Technical Summary

Problems solved by technology

[0003] However, this method needs to store the same scene database locally on each rendering computer, which limits the complexity of the scene that the entire system can carry. Once the complexity of the scene exceeds the limit, the entire system will be difficult to run smoothly
In addition, the hardware frame synchronization technology used in this method has high requirements for hardware synchronization processing, and the hardware synchronization equipment that can meet this requirement is very expensive, making the cost of the entire visual IG system high

Method used

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  • Near-far scene distributed parallel rendering method and system of aviation simulator
  • Near-far scene distributed parallel rendering method and system of aviation simulator

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Embodiment

[0029] In order to realize the distributed parallel rendering method of the aviation simulator, the computer in this embodiment uses a GPU graphics workstation with six built-in RTX2080 graphics cards, a host memory of 64G, and a Win10 64-bit operating system.

[0030] figure 2 It is a structural diagram of this embodiment, including a host computer, CPU1, CPU2, GPU1, GPU2, GPU3, GPU4, GPU5, and GPU6. In this embodiment, the entire rendered picture is divided into two layers, the near view and the distant view, and a panoramic camera and multi-thread distributed parallel rendering technology are used. Since the resolution and image quality of the foreground layer is lower than that of the foreground layer, the odd and even frame rendering is done solely by GPU#1. The 3D clouds, dynamic ocean waves, and close-range targets in the foreground layer are very sensitive to material clarity and lighting. In order to improve the image fidelity, the amount of data processing is incr...

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Abstract

The invention provides a near-far scene distributed parallel rendering method and system of an aviation simulator. The method comprises the following steps: dividing a whole rendering picture into a near-scene picture layer and a far-scene picture layer; independently rendering the distant view layer on a distant view GPU; dividing the distant view layer into odd frames and even frames, and rendering the odd frames and the even frames on different close-range GPUs; and performing frame-by-frame synthesis, segmentation and correction on the rendered long-range image and close-range image on a single image processing GPU, and restoring the corrected image into an image on a spherical surface according to a fixed frame frequency. A multi-channel hardware frame synchronization technology is abandoned, so that the hardware cost of the system is reduced, and a new thought is provided for research, development and innovation of an imaging system of the aviation simulator.

Description

technical field [0001] The invention relates to a visual system of an aviation simulator, in particular to a distributed parallel rendering method and system for far and near scenes of an aviation simulator. Background technique [0002] At present, mainstream visual IG usually generates and renders scenes according to sub-channels to realize real-time image generation of continuous large scenes. Its structure is as follows: figure 1 As shown, the specific principle is: after the scene management computer receives the position and attitude information of the flight simulation computer, it divides the entire rendering picture into left-eye, right-eye and plane rendering areas corresponding to different viewing angles according to the position and attitude information, and then The rendering instructions of different viewing angles are sent to each rendering computer through the network, and each rendering computer stores a set of identical visual databases. Each rendering co...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T1/20G06T15/20
CPCG06T1/20G06T15/205
Inventor 郭啸张雪松
Owner JIANGSU PUXU SOFTWARE INFORMATION TECH
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