Near-far scene distributed parallel rendering method and system of aviation simulator
A rendering system and simulator technology, which is applied in the field of long-distance and near-view distributed parallel rendering methods and systems of aviation simulators, can solve the problems of high cost of the visual IG system, difficulty in running the whole system smoothly, and high hardware synchronization processing requirements, etc. Achieve the effect of ensuring display output, locking frame rate and system delay, and ensuring high frame rate
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[0029] In order to realize the distributed parallel rendering method of the aviation simulator, the computer in this embodiment uses a GPU graphics workstation with six built-in RTX2080 graphics cards, a host memory of 64G, and a Win10 64-bit operating system.
[0030] figure 2 It is a structural diagram of this embodiment, including a host computer, CPU1, CPU2, GPU1, GPU2, GPU3, GPU4, GPU5, and GPU6. In this embodiment, the entire rendered picture is divided into two layers, the near view and the distant view, and a panoramic camera and multi-thread distributed parallel rendering technology are used. Since the resolution and image quality of the foreground layer is lower than that of the foreground layer, the odd and even frame rendering is done solely by GPU#1. The 3D clouds, dynamic ocean waves, and close-range targets in the foreground layer are very sensitive to material clarity and lighting. In order to improve the image fidelity, the amount of data processing is incr...
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