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Seat for controlling VR first-person viewing angle main body and control method

A first-person and seat technology, applied in the field of VR (virtual reality) human-computer interaction, can solve problems such as limited range of motion of the user, user motion sickness, asynchrony, etc., and achieve light weight, low cost, and small size small effect

Pending Publication Date: 2021-02-23
李刚
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] A. Delay motion sickness problem: Take servo motor-driven equipment as an example, such as VR egg chair, due to the physical limitation of the mechanical structure, the mechanical delay is much higher than the delay of the virtual screen, and it is bound to appear out of sync with the virtual motion Problems, especially in the three degrees of freedom of rotation, if the delay is too high, the user will have a strong reaction to motion sickness;
[0006] B. The problem of continuous power supply: VR passive human-computer interaction equipment, in order to ensure the movement of the occupants, must be inseparable from the continuous strong power supply system;
[0012] C. The user's range of activities is limited: such as a VR virtual venue that can actually walk. This method realizes the user's real turning and walking in the space. The virtual and real actions fully match without dizziness, but it is limited by the space and venue. , so that the virtual space can only match the size of the real space;

Method used

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  • Seat for controlling VR first-person viewing angle main body and control method
  • Seat for controlling VR first-person viewing angle main body and control method
  • Seat for controlling VR first-person viewing angle main body and control method

Examples

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Embodiment approach

[0069] like figure 1 or 5, the rotary support unit (2) includes a rotary encoder (11), a rotary bearing (12), a liftable support rod (13), a conductive slip ring (14), and a base (15); the above is based on Invented the specific basic structure of the rotating support unit;

[0070] More specifically, the rotating part of the rotating bearing (12) is fixedly connected with the seating unit (1 or 3); the fixed part of the rotating bearing (12) is fixedly connected with the liftable support rod (13); the rotating The rotating part of the encoder (11) is fixedly connected with the riding unit (1 or 3); the fixed part of the rotary encoder (11) is fixedly connected with the liftable support rod (13); the conductive slip ring (14) The rotating part is fixedly connected with the riding unit (1 or 3); the fixed part of the conductive slip ring (14) is fixedly connected with the liftable support rod (13); the lower end of the liftable support rod (13) is connected with the base (15) ...

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PUM

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Abstract

The invention relates to the VR (virtual reality) human-computer interaction technology, in particular to riding equipment capable of controlling a VR first-person viewing angle main body. The ridingequipment comprises a riding unit and a rotary supporting unit; the riding unit is used for collecting and outputting front, back, left and right displacement information of the buttocks of a human body; and the rotary supporting unit is used for collecting and outputting rotation information of the buttocks of the human body. Through the combined output of the two pieces of information, the front-and-back and left-and-right movement of the VR first-person viewing angle main body and the rotation action on the horizontal plane are controlled, and the basic movement of the VR first-person viewing angle main body can be controlled in an electromechanical-free and low-physical-energy-consumption manner.

Description

technical field [0001] The present invention relates to VR (virtual reality) human-computer interaction technology, in particular to a riding device capable of manipulating a VR first-person perspective subject. Background technique [0002] Various existing VR human-computer interaction technologies, models, products, and solutions have various defects and deficiencies, which are explained and analyzed according to the classification of human-computer interaction modes: [0003] (1) VR passive human-computer interaction equipment [0004] VR passive human-computer interaction equipment mainly refers to driving the occupants to do simulated motion through the cooperation of electromechanical motion and virtual screen; [0005] A. Delay motion sickness problem: Take servo motor-driven equipment as an example, such as VR egg chair, due to the physical limitation of the mechanical structure, the mechanical delay is much higher than the delay of the virtual screen, and it is bo...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/218A63F13/24A63F13/28
CPCA63F2300/1043A63F2300/1056A63F2300/302A63F2300/8082A63F13/218A63F13/24A63F13/28
Inventor 不公告发明人
Owner 李刚
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