VR virtual confrontation training system based on hierarchical behavior model

A training system and behavior technology, applied in the field of virtual confrontation simulation training, can solve problems such as waste of human, material, financial, time and other resources, poor flexibility in system maintenance, and difficulty in communication and reuse.

Active Publication Date: 2021-05-18
BEIJING HUARU TECH
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AI Technical Summary

Problems solved by technology

[0004] 1. It will lead to the existence of a large number of "chimney" simulation systems, and each simulation system built is self-contained, and it is difficult to communicate and reuse each other;
[0005] 2. It will lead to a lot of repetitive design and development work, resulting in a lot of waste of manpower, material resources, financial resources, time and other resources;
[0006] 3. It will greatly reduce the efficiency of system development, increase the difficulty of development, and prolong the development cycle;
[0007] 4. It will lead to poor flexibility in system development and system maintenance, making it impossible to conveniently and flexibly carry out system development and system maintenance
For example, when one of the behavior logics changes, the entire behavior model of the agent needs to be modified, which greatly increases the difficulty of modification and the total amount of work.

Method used

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  • VR virtual confrontation training system based on hierarchical behavior model
  • VR virtual confrontation training system based on hierarchical behavior model
  • VR virtual confrontation training system based on hierarchical behavior model

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Embodiment Construction

[0058] The present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, but not to limit the present invention. In addition, it should be noted that, for the convenience of description, only some structures related to the present invention are shown in the drawings but not all structures.

[0059] The present invention lies in that, in the virtual confrontation training system, for the construction of the behavior model, the hierarchical behavior model framework (method) is adopted instead of an integrated construction method. Specifically, the agent is used as a container, disassembled according to the inherent functions of the agent itself, and different functional areas are encapsulated into each layer, and a series of combinations are used to jointly describe the individual behavior of the agent, ...

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Abstract

A VR virtual confrontation training system based on a hierarchical behavior model comprises an environment construction unit, a simulation platform, a simulation resource library, an auxiliary planning unit, a virtual military strength generation unit, a guidance control unit and the like, and a model assembly subunit comprises an entity model assembly module and a behavior model assembly module. The behavior model assembly module realizes hierarchical behavior model assembly based on a hierarchical behavior model, the hierarchical behavior model assembly mainly comprises a brain decision model and a cerebellum action model, and the assembled behavior model performs intelligent decision mainly through analysis of a battlefield situation in combination with a behavior rule model in a simulation resource library, and generates a proper action plan, and driving the physical model of the simulation entity to respond to an action instruction by means of an execution mechanism, thereby completing the response of the virtual force to the battlefield situation. Common elements of the behavior model are abstracted, a universal behavior model system is constructed, and the behavior model structure is separated from specific contents, so that universal and standardized design of the behavior model is realized.

Description

technical field [0001] The invention relates to the field of virtual confrontation simulation training, in particular to a VR virtual confrontation training system based on a layered behavior model. Background technique [0002] As an important part of the virtual confrontation simulation, the main function of the agent is to enhance the authenticity of the virtual confrontation simulation and make the virtual confrontation closer to reality. At present, the virtual confrontation system adopts an integrated framework / method when constructing individual behavior models of agents, that is, each or each type of intelligent entity is used as the smallest unit to construct individual behavior models. The single agent behavior model constructed by the above framework / method has poor reusability, composability, and maintainability, and the coupling between the decision-making layer and the execution layer of the single agent behavior model is very strong. The single agent behavior...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B9/00G06F3/01
CPCG09B9/003G06F3/011
Inventor 邢广洲黄河马飞
Owner BEIJING HUARU TECH
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