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Resource processing method and system

A resource processing and resource technology, applied in the computer field, can solve the problems of flashback, game running stutter, and troublesome and easy-to-failure when adding resources, so as to achieve the effect of reducing usage loss.

Pending Publication Date: 2022-01-21
SHANGHAI HODE INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] (1) If the project is under secondary development or the game program and engine are replaced and maintained, the addition of resources is prone to failure and troublesome
[0005] (2) Different people may use different subcontracting strategies, so there may be differences in rationality. Unreasonable subcontracting strategies will cause electronic devices to load many unnecessary resources when using resources, resulting in prolonged loading time and waste of memory. , even in the case of insufficient memory, it may cause the game to freeze or crash

Method used

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  • Resource processing method and system
  • Resource processing method and system
  • Resource processing method and system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0130] figure 2 A flowchart of a resource processing method according to Embodiment 1 of the present application is schematically shown. The method can be executed in the computer device 2 . like figure 2 As shown, the resource processing method may include steps S200-S204, wherein:

[0131] In step S200, resource usage information of the game engine is obtained, and the resource usage information is associated with a plurality of used resources.

[0132] Step S202: Determine the resource type of each used resource according to the resource usage information.

[0133] Step S204, divide the multiple used resources into multiple resource packages according to the resource types of the respective used resources.

[0134] In practical applications, during game development using a game engine (such as Unity), a monitoring program can be injected into the game engine of each electronic device 6 to obtain resource usage information (actual rendering of resources).

[0135] Tak...

Embodiment 2

[0240] Figure 23 A block diagram of a resource processing system according to Embodiment 2 of the present application is schematically shown. The resource processing system may be divided into one or more program modules, and one or more program modules are stored in a storage medium and executed by one or more processors to complete the embodiments of the present application. The program modules referred to in the embodiments of the present application refer to a series of computer program instruction segments capable of accomplishing specific functions. The following description will specifically introduce the functions of each program module in this embodiment.

[0241] like Figure 23 As shown, the resource processing system 2300 may include an acquisition module 2310, a determination module 2320 and a packetization module 2330, wherein:

[0242] An acquisition module 2310, configured to acquire resource usage information of the game engine, where the resource usage infor...

Embodiment 3

[0312] Figure 24 A schematic diagram of a hardware architecture of a computer device 2 suitable for implementing a resource processing method according to Embodiment 3 of the present application is schematically shown. In this embodiment, the computer device 2 is a device capable of automatically performing numerical calculation and / or information processing according to preset or stored instructions. For example, it may be a rack server, a blade server, a tower server, or a cabinet server (including an independent server, or a server cluster composed of multiple servers) and the like. like Figure 24 As shown, the computer device 2 at least includes but is not limited to: a memory 10010 , a processor 10020 , and a network interface 10030 that can communicate with each other through a system bus. in:

[0313] The memory 10010 includes at least one type of computer-readable storage medium, and the readable storage medium includes flash memory, hard disk, multimedia card, ca...

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PUM

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Abstract

The invention discloses a resource processing method, and the method comprises the steps of: obtaining the resource use information of a game engine, wherein the resource use information is associated with a plurality of used resources; determining the resource type of each used resource according to the resource use information; and dividing the plurality of used resources into a plurality of resource packets according to the resource type of each used resource. The invention further discloses a resource processing system, computer equipment and a computer readable storage medium. The technical scheme provided by the invention has the following advantages: automatic subpackage based on the resource type can avoid maintenance difficulty caused by manual subpackage and reduce equipment performance use loss.

Description

technical field [0001] The present application relates to the computer field, and in particular to a resource processing method, system, computer equipment and computer-readable storage medium. Background technique [0002] With the development of computer technology, game engines are becoming more and more popular among game developers. The game engine is the core component of some well-written editable computer game systems or some interactive real-time applications. Most game engines integrate functions such as graphics, sound, physics, and artificial intelligence. These functions are open to developers, so that developers can develop games based on them and reduce development complexity. For example, Unity is a cross-platform 2D / 3D game engine developed by Unity Technologies, which can be used to develop stand-alone games on Windows, MacOS and Linux platforms, video games on console platforms such as PlayStation, Xbox, Nintendo and Switch, and mobile games such as iOS a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/50
CPCG06F9/5027G06F9/5016
Inventor 王斌鄢彪李双全丁文杰华达余晨
Owner SHANGHAI HODE INFORMATION TECH CO LTD