Extreme optical shooting simulator

a shooting simulator and optical technology, applied in the field of extreme optical shooting simulators, can solve the problems of difficult application as a sport or training means, lack of “munition", unrealistic shooting, etc., and achieve the effect of high shooting precision and better display

Inactive Publication Date: 2014-08-14
MILANOV EMIL STEFANOV +1
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  • Summary
  • Abstract
  • Description
  • Claims
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AI Technical Summary

Benefits of technology

[0014]A main advantage of the invention is that special “ammunition” is used for counting of precise hits in electronic simulation systems of the type “light gun” or “outdoor laser tag” with the extreme effect of a howl from the powder charge; said “ammunition” is safe during operation, but causes a stress effect in the player, without pain and mechanical damages as in paintball. Thus, the lower age limit of the possible players in case of extreme military games may be reduced, but the number of the full-aged players willing to have extreme effects will not be decreased, but on the contrary—it will increase. Also, this special “ammunition” marks the hit with coloured smoke which ensures much better display for a sports game compared to the paint spot in paintball and which might be seen by the players, as well as by the possible spectators of the game, from a great distance. The special “ammunition” structure makes it completely safe for the player. It is fire-safe, it does not release debris contaminating the environment, but only coloured smoke. The special “ammunition” comprises housing and an electric detonator for multiple use and is charged with a relatively cheap cylindrical removable capsule.
[0015]An important advantage of the invention is that it achieves simulation very close to the real fight with the “outdoor laser tag” systems. Thus, they will have a signal which will notify the player about bullets flying nearby, within a definite angle of deviation from the precise shooting. In addition, high precision of shooting will be necessary for attaining a precise hit; the simulated shot distance will be equal to the one of a real gun—up to 500 meters. Another advantage of the inventions is that all this may be achieved on the basis of a non-laser technology with guaranteed safety for the players and the spectators of the game. Simulation of electronically defined number of bullets, traditional for the “outdoor laser tag”, and simulation of a particular firing range and firing speed identical to the one of a real gun are preserved. Thus, the “outdoor laser tag” systems, due to the present invention, will become the perfect military training means and a popular extreme sport.

Problems solved by technology

A disadvantage of the “light gun” is the relatively wide beam which is used to simulate a shot, compared to a laser system of this type which makes hitting unrealistically easy.
Therefore, it is difficult to be applied as a sport or training means.
Another disadvantage of the “light gun” is the lack of “ammunition” with an extreme effect for the player in case of a hit—for example, an effect which causes pain or stress.
Usually, this disadvantage makes the play boring for players older than 14 years of age, i.e., when the effects are only electronic, as in a play game.
Still another disadvantage of the “light gun” is the lack of the simulation of “flying bullets” which is separate from the one for a precise hit and which warns the player that he / she is under fire.
A disadvantage of the paintball is the short firing range compared to the “light gun”.
This disadvantage is insuperable in paintball, for every system based on firing a solid particle to simulate a shot, because to achieve such a firing range, the initial speed and the kinetic energy of the solid particle fired, respectively, have to acquire values which may cause severe injuries to people or even death.
Still another disadvantage of the paintball is the need of using a safety face mask so as to avoid blinding of the human eye due to the hitting force of the ball.
This disadvantage does not allow for playing in public areas, such as urban parks, but requires playing the game in desolate natural areas or on playgrounds intentionally equipped with protective meshes for the spectators.
In addition, the use of a mask during the game causes discomfort and does not provide for good visibility.
Still another disadvantage of the paintball is the environmental contamination with dyes and residues of the ball wrapping, therefore, it is preferable to use only playgrounds which are intentionally enclosed.
Also, the mechanical hit marking, in contrast to the electronic marking which is realized in the “light gun” does not allow for precise counting of the results and for automatic shot blocking, but requires frequent intervention on the part of a judge which might be rather disputable.
Still another disadvantage of the paintball is the low accuracy of shooting and the large degree of scattering the hits due to the fact that the paintball marker is a smooth-bore firing system.

Method used

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Embodiment Construction

[0019]The extreme optical shooting simulator (FIG. 1) comprises a simulation gun and a personal target, and the personal target has the form of a helmet, a vest or both. Photo sensors are mounted on the surface of the personal target, and electronics for hit processing and devices for realization of the hit effects are integrated in a special housing.

[0020]Two emitters are mounted in the simulation gun—emitter 1 having a narrow beam (i.e. low divergence) with a laser or non-laser light-emitting diode as a source mounted therein; and emitter 2 having a wide beam (high divergence).

[0021]Several (for example, three) “ammunitions” for creating an acoustic pyro effect with smoke 3 and devices for acoustic simulation of flying bullets, a light-emitting diode indication and mechanical vibration 4 are mounted at the personal target.

[0022]Both emitters can emit simultaneously a different code, for example, a tone code over a carrier signal (referred to as a first case in the text below), or ...

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Abstract

The extreme optical shooting simulator is used for team military games and sport competitions and as a tactical training device. It consists of a simulation ‘gun’ and a personal target. Two emitters are mounted on the simulation ‘gun’: a narrow-beam emitter (1) in which a laser or non-laser light-emitting diode is installed as a source; and a wide-beam emitter (2) having a non-laser light-emitting diode installed therein. When a signal is received from the low-divergence emitter (1), a precise hit on the personal target is simulated by means of ‘ammunition’ mounted thereon for an acoustic pyro effect with smoke (3). If a signal is received from the high-divergence emitter (2), devices (4) for the acoustic simulation of flying bullets, a light-emitting diode display and mechanical vibration are activated. The purpose of the invention is to add an extreme hit effect and the effect of bullets flying past the player to optical ‘laser tag’-type shooting simulators.

Description

FIELD OF THE INVENTION[0001]The present invention relates to an extreme optical shooting simulator used for team military games, sport competitions and as a tactical training device.DESCRIPTION OF THE RELATED ART[0002]A “light gun” is known in which the shot is simulated by a non-laser emitter, usually having an infrared light-emitting diode as a source, wherein a personal target for receiving and counting the hits from the simulator which is mounted on the player body comprises a photo-detector array and electronics for hit processing and registration / 1 / . Similar systems have been distributed under the trade name “outdoor laser tag”.[0003]A disadvantage of the “light gun” is the relatively wide beam which is used to simulate a shot, compared to a laser system of this type which makes hitting unrealistically easy. Therefore, it is difficult to be applied as a sport or training means.[0004]Another disadvantage of the “light gun” is the lack of “ammunition” with an extreme effect for...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): F41A33/02
CPCF41J5/24F41A33/02F41A33/04F41G3/2655
Inventor MILANOV, EMIL STEFANOVTINCHEV, VASIL KIRILOV
Owner MILANOV EMIL STEFANOV
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