Method for performing real-time image processing on scene images in MultiGen-Vega
An image processing and real-time image technology, applied in the field of virtual reality and visual simulation, can solve the problems of limited types of image processing, slow speed and inability to apply real-time visual simulation, etc., and achieve the effect of great flexibility
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[0023] The present invention is based on the structure of the Vega system, the channel callback mechanism of Vega, and the powerful graphics capability and programmability of modern graphics hardware. In the Vega system, the fragment shader written by GLSL is used to replace the fixed texture mapping function of OpenGL, and texture mapping is performed. At the same time, the image processing operation on the texture is completed, and finally the processed scene graph is generated. Its specific flow chart is as figure 2 As shown, the specific steps are as follows:
[0024] (1) Initialize the Vega system;
[0025] (2) Write a fragment shader with GLSL, this shader performs pixel operations on the incoming texture, completes the image processing operation on the incoming texture, creates, compiles and links this fragment shader in the Vega system, It can be activated when needed;
[0026] (3) Register the callback function identified as "VGCHAN_POSTDRAW" for the channel to wh...
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