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An Animation Compression Method Based on Local Cylindrical Coordinates

A technology of cylindrical coordinates and compression methods, which is applied in animation production, instruments, calculations, etc., can solve the problems of high frequency of geometric changes in cloth grids, the effect of compressed cloth animation needs to be improved, and rich local details, etc., to achieve good compression effects

Active Publication Date: 2020-11-17
ZHEJIANG SCI-TECH UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the cloth animation is characterized by low scalability, but the geometric change frequency of the cloth mesh is high, and the local details are rich
Therefore, the existing methods need to be improved for the compressed cloth animation effect.

Method used

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  • An Animation Compression Method Based on Local Cylindrical Coordinates
  • An Animation Compression Method Based on Local Cylindrical Coordinates
  • An Animation Compression Method Based on Local Cylindrical Coordinates

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Embodiment Construction

[0019] The present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments.

[0020] Many animations, such as cloth animation, only have slight extension characteristics, but local details are rich in changes. The geometric details of the cloth model, such as folds and curls, can fully express the fidelity of cloth animation, but a large amount of vertex data needs to be recorded. Therefore, the main factor that determines the geometric shape in animation is the angle between the triangle faces, that is, the dihedral angle. Based on such thought, the present invention provides a kind of animation compression method based on local cylindrical coordinates, see figure 1 shown, including the following steps:

[0021] In step 101, a spanning tree is established according to the adjacency relationship of the patches of the triangular mesh. Given an animation represented by a triangular mesh sequence, assuming that...

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Abstract

The invention discloses an animation compression method based on local cylinder coordinates and is mainly applied to animation data of a triangular grid. The method comprises steps that a network model animation sequence of a fixed topology structure is provided, a reference network model of the same topology structure is selected, a certain triangular patch is designated to be a root node according to the unchanged topology structure to establish a minimal spanning tree by taking the triangular patch as a node; traversal of the minimal spanning tree is carried out, a local cylinder coordinate system is established according to adjacency relations of the triangular patches from the designated root node, and a local cylinder coordinate value of each vertex is further calculated; data quantification is carried out according to the traversal sequence, and the local cylinder coordinate values of the vertexes are corrected according to a reverse quantification result; quantification and entropy coding of the coordinate data are carried out. The method is advantaged in that the animation data having slight extension characteristic and abundant local detail changes can be efficiently and rapidly compressed, and cloth animation sequences having slight deformation have the excellent compression effect.

Description

technical field [0001] The invention relates to an animation compression method, in particular to an animation compression method based on local cylindrical coordinates, which realizes high-efficiency compression of triangular grid animation. Background technique [0002] With the continuous development of simulation software and computer hardware computing power, animation simulation of virtual cloth is widely used in many fields such as film and television special effects, animation generation and virtual reality, and has become a topic that has attracted much attention of researchers in recent years. However, how to truly reproduce the cloth animation with rich details still requires a lot of computing resources, making it difficult to be practical in mobile platforms or other high frame rate applications. The key challenge is: how to efficiently express the animation of cloth models with rich details, with compact storage, fast and cheap decompression, and low latency. ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T9/00G06T13/00
CPCG06T9/005G06T13/00
Inventor 宋滢金耀陈炯黄劲吴学龙
Owner ZHEJIANG SCI-TECH UNIV
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