A game resource caching method and system based on cycle cost
A resource caching and cost technology, applied in memory systems, indoor games, video games, etc., can solve the problem that the page is needed immediately after it is deleted, and achieves enhanced operating stability and rendering efficiency and effect performance, low jitter Overhead, effect of replacement performance increase
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[0019] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The cycle-cost game resource caching method and system of the present invention are applicable to the processing of game data.
[0020] figure 1 Shown is an overall flow chart according to an embodiment of the present invention. A. Obtain the page data newly added to the cache according to the main memory request, create a one-dimensional array in each page data, and create and initialize the corresponding custom first integer variable in the array; B. Every time when the page data is used or not When used, record the corresponding identifier in the first integer variable, and calculate the life cycle percentage of the page; C. Use the second integer variable to calculate the relative cost of different types of page data; D. When a new page is adde...
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