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Online claw crane control and video streaming push system and method

A video streaming and doll machine technology, applied in the network field, can solve the problems of large delay and low communication speed, and achieve the effect of reducing network delay and increasing bandwidth consumption.

Inactive Publication Date: 2018-04-17
SHENZHEN ANDROIDLAND TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although the cost of this solution is low, the inherent network delay of the network camera is the biggest defect of this solution. According to the actual measurement, the network delay is basically more than 1 second. In addition, when the server and the camera establish an RTSP transmission connection, the response consumption of both parties, The actual delay is greater
The control board uses NB-IOT based on 2G network, and the communication speed is low

Method used

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  • Online claw crane control and video streaming push system and method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0027] Such as figure 1 As shown, an online claw machine control and video streaming push system includes a first processor 1, a second processor 2, a first camera 3, a second camera 4, a video server 5, a background management server 6, and a data storage 7. Content distribution server (CDS) 8, several mobile terminals 9.

[0028] The first camera 3 is connected to the first processor 1 through a USB interface; the second camera 4 is connected to the second processor 2 through a USB interface. The first processor 1 is connected with the gripper of the claw machine 10 through a UART interface. The first processor 1 is respectively connected with the video server 5, the background management server 6, and the data storage 7 through a wireless network. The second processor 2 is respectively connected with the video server 5, the background management server 6, and the data storage 7 through a wireless network. The video server 5 is connected to a content distribution server 8...

Embodiment 2

[0036] A control and video streaming push method for an online claw machine, comprising the following steps:

[0037] S1: Store the user's registration information.

[0038] S2: Assigning an ID number to the mobile terminal of the user; the ID number is used as an identification mark of the mobile terminal.

[0039] S3: Collect the images of the first perspective and the second perspective on the claw machine respectively.

[0040] S4: Compress and encode the images of the first viewing angle and the second viewing angle into a first video stream and a second video stream respectively; the first video stream and the second video stream respectively carry terminal-specific identification information; each terminal-specific identification information is unique Corresponding to the ID number of a mobile terminal.

[0041] Specifically, the H.264 compression format is used to respectively compress the image of the first viewing angle and the image of the second viewing angle in ...

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PUM

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Abstract

The invention discloses an online claw crane control and video streaming push system and an online claw crane control and video streaming push method. The system comprises a first processor, a secondprocessor, a first camera, a second camera, a video server, a background management server, a content distribution server and a plurality of mobile terminals. The first camera is connected with the first processor, the second camera is connected with the second processor, the first processor is connected with a claw of the claw crane, the first processor is connected with the video server and thebackground management server, the second processor is connected with the video server and the background management server, the video server is connected with the content distribution server, and thecontent distribution server and the background management server are connected with the mobile terminals respectively. Since codes are compressed in real time through performance of the servers, videostreaming is pushed to the server side by means of a UDP (user datagram protocol), the process of waiting for response of the servers is omitted, and network delay is decreased.

Description

technical field [0001] The present invention relates to the field of network technology, in particular to an online claw machine control and video streaming push system and method. Background technique [0002] Nowadays, online entertainment games are very popular, and many traditional offline entertainment forms are gradually transferred online and win a large number of users. The claw machines all over the streets and alleys are also being combined with online, becoming a popular entertainment method. Now the mainstream online doll catching generally uses the combination of IPCamera+NB-IOT. The machine uses a network camera to collect images, the camera is connected to the server through a router, the control board is connected to the server through the Internet of Things, and the user logs in to the server through the mobile APP to start the game. Although the cost of this solution is low, the inherent network delay of the network camera is the biggest defect of this sol...

Claims

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Application Information

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IPC IPC(8): A63F9/30H04L29/08H04N7/18H04N21/643H04N21/8352
CPCA63F9/30H04L67/125H04N7/183H04N21/643H04N21/8352
Inventor 郝志丹王友兵卢煊郑璐文广
Owner SHENZHEN ANDROIDLAND TECH
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