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A method of video interaction and a motion assistance system based on an interactionable video

A technology of video interaction and auxiliary system, applied in the field of video interaction, can solve the problems of taking up extra time for athletes, difficult to popularize and expensive, etc., and achieves the effect of intuitive teaching, easy popularization, and reduced software and hardware costs.

Pending Publication Date: 2019-01-04
尚晟
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] Although the effect of hiring a coach is good, it is expensive and takes up a lot of extra time for the athletes, and the difference in the quality of the coaches also has a huge impact on the teaching results, and coaches with low quality will even bring negative effects
[0012] Based on traditional motion capture technology, the method of driving 3D virtual coaching and evaluation with motion capture data stream, although theoretically can play a certain role in promoting, but in practice, there are very expensive, and hardware requirements, The site requirements and the technical level of the operators all have very high requirements, and it is extremely difficult to popularize and promote

Method used

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  • A method of video interaction and a motion assistance system based on an interactionable video
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  • A method of video interaction and a motion assistance system based on an interactionable video

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Embodiment Construction

[0040] The following examples utilize existing technologies and products as follows:

[0041] The posture sensing system is the FOHEART C1 wireless motion capture device of Beijing Fuxin Technology Co., Ltd., which can transmit the movement posture of the athlete to the computer through a wifi connection in the form of BVH or other editable motion files;

[0042] The video recording device is (SONY) PXW-X160 camcorder, which can record video in MPEG4 or other high-definition formats, and communicate with the computer to transmit the video to the computer;

[0043] The smart device is a smartphone using Android 6.0, which can run apps developed on the Unity3D software development platform;

[0044] The motion data processing software is Autodesk motionbuilder, which can edit the motion files in BVH or FBX format generated by the motion capture system; or do not rely on any motion capture system, and only make motion tracks by software;

[0045] The CG software adopts Maya, whi...

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PUM

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Abstract

The invention provides a method for video interaction. The method comprises the following steps: (1) obtaining an action track of a first moving body and obtaining a video image of the first moving body, wherein the action track of the first moving body and the video image of the first moving body have consistency in key actions; (2) displaying the video image of the first moving body in the display device, collecting the motion trajectory of the second moving body in real time, and restricting the playing time line of the video image of the first moving body according to the difference between the motion trajectory of the second moving body and the motion trajectory of the first moving body. The invention also provides a system for realizing the above method.

Description

technical field [0001] The invention relates to a video interaction method and an interactive video-based sports assistance system. Background technique [0002] For fitness, dance, martial arts and other sports enthusiasts, finding a coach or following instructional video exercises is a common way to improve sports skills and proficiency. [0003] Coaches generally teach students in gyms, sports studios, or training classes. During the teaching process, the coach first demonstrates the standard movements and explains the main points of the movements, and then the students follow along with the practice. During the students' practice, the coach will promptly remind the students of their mistakes and urge them to correct them. During the training process of the trainees, if inertial behavior occurs, the coach can encourage the trainees to persevere; for example, after doing 50 squats, when the trainees start to feel weak after reaching 40 squats and want to give up, the coa...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06K9/00A63B71/06A63B24/00
CPCA63B24/0062A63B71/0622G06F3/011A63B2071/0647A63B2024/0068G06V20/42
Inventor 尚晟王匡
Owner 尚晟
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