An interactive face cartoon method based on generative adversarial networks
An interactive human and face cartoon technology, applied in biological neural network models, neural learning methods, character and pattern recognition, etc., can solve problems such as insufficient details, and achieve the effect of eliminating differences
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[0063] Step S1: Build a training set.
[0064] Step S101: cutting the original data into a uniform size of 256*256;
[0065] Step S102: Perform interactive segmentation processing, mark the hair area with a blue thick line, mark the background area with a green thick line, and use red dots to represent the left eye, right eye, and lips;
[0066] Step S103: Crop the eyebrow image and the lip image according to the coordinates of the red dots (square clipping), and record the upper left coordinate position and the size of the clipped image. And the size is normalized to 64*64 to form a training database;
[0067] Step S104: Obtain the face contour according to the face segmentation image, and fill in the skin color, as a cartoon face image;
[0068] Step S105: filling the background of the segmented hair image with white to form a hair training set;
[0069] Step S2: Train the generative confrontation network to obtain three generative models.
[0070] Use the above three da...
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