Artificial intelligence based gobang playing robot

An artificial intelligence and backgammon technology, applied in the field of intelligent robots, can solve the problems of low degree of intelligence, low operation accuracy, complex mechanical structure, etc., and achieve the best training effect, high recognition accuracy and low cost.

Inactive Publication Date: 2019-03-05
HOHAI UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of the present invention is to overcome the deficiencies in the prior art and provide a chess-playing robot with simple structure, high operating accuracy and high intelligence to solve the problem of complex mechanical structure, low operating accuracy, and intelligent chess in the prior art. low-level technical issues

Method used

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  • Artificial intelligence based gobang playing robot
  • Artificial intelligence based gobang playing robot

Examples

Experimental program
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Effect test

Embodiment

[0026] Embodiment: In the early stage, a model is trained using the neural network of machine learning to be used in backgammon games. After the chessboard is installed, set a camera directly above it and connect it with the host computer, place the manipulator and air pump on one side of the chessboard, connect the manipulator system with the host computer, and run the background program on the host computer. Play backgammon. After the user moves the chess piece, the upper computer detects the change of the chess game through the collected images and triggers the game action. The program rebuilds the chessboard according to the new situation, and then obtains the optimal chess position based on the model trained by machine learning, generates corresponding instructions, and then sends the instructions to the robotic arm. The robotic arm moves over the surface of the chess piece, the air pump is activated, and the suction cup picks up the chess piece. After the mechanical ar...

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PUM

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Abstract

The invention discloses an artificial intelligence based gobang playing robot which comprises a mechanical system and a control system; the mechanical system comprises a mechanical arm, an air pump and a sucker; the mechanical arm is fixed at the edge of a chessboard; the sucker is fixed at the tail end of the mechanical arm and is connected with the air pump through a conduit to be used for sucking and moving a gobang piece; the control system comprises a host computer and a camera; the host computer is used for receiving an image from the camera, performing image recognition, extracting a piece moving position of a human, obtaining an optimal piece placement position according to an algorithm and sending a command to control the mechanical arm to move the gobang piece. The artificial intelligence based gobang playing robot has the advantages that no special requirement is proposed for the chessboard and the gobang pieces, the structure is simple, and the cost is relatively low; by utilizing the camera to perform image recognition as well as construct and reduce a current game, the recognition accuracy is relatively high; and on the aspect of a gobang playing algorithm, a gobang playing style of a specific player can be simulated through the algorithm learnt by a machine so as to set the intelligence level aiming to the demands of different users, and better training effect isachieved.

Description

technical field [0001] The invention designs an intelligent robot, in particular relates to an artificial intelligence-based backgammon playing robot. Background technique [0002] Intelligent robots have various internal information sensors and external information sensors, such as vision, hearing, touch, and smell. In addition to having receptors, it also has effectors as a means of acting on its surroundings. These are the muscles, or self-synchronizing motors, which move the hands, feet, proboscis, antennae, and so on. Intelligent robot is an integration of various high-tech, which integrates the knowledge of many disciplines such as machinery, electronics, sensors, computer hardware, software, artificial intelligence, etc., and involves technologies in many frontier fields today. Robots have entered the era of intelligence, and many developed countries regard intelligent robots as the commanding heights of future technological development. The United States, Japan an...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): B25J11/00B25J13/08B25J9/16
CPCB25J9/1658B25J11/003B25J13/08
Inventor 林政和
Owner HOHAI UNIV
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