A self-adaptive SPH fluid simulation method based on an average kernel function and an iteration density change rate

A density change and fluid simulation technology, applied in the field of computer simulation, can solve problems such as calculation error and asymmetric particle interaction force, and achieve the effect of reducing calculation error, solidifying fluid motion, and realistic simulation effect.

Active Publication Date: 2019-05-07
GUANGDONG UNIV OF TECH
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Problems solved by technology

[0004] Aiming at the deficiencies of the prior art, the present invention provides an adaptive SPH fluid simulation method based on the average kernel function and iterative density change rate. The present invention can solve the calculation error caused by the influence of the fixed particle support domain in the traditional SPH method. The method solves the particle density change rate and the support domain change rate by iterating a set of equations, effectively reducing the calculation error caused by the existing method of solving the variable support domain based on the density change rate; and by designing a set of particle neighbor search Scheme and average interpolation kernel function average kernel function to solve the problem of particle interaction force asymmetry caused by variable support domain

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  • A self-adaptive SPH fluid simulation method based on an average kernel function and an iteration density change rate
  • A self-adaptive SPH fluid simulation method based on an average kernel function and an iteration density change rate
  • A self-adaptive SPH fluid simulation method based on an average kernel function and an iteration density change rate

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Embodiment Construction

[0031] The specific embodiment of the present invention will be further described below in conjunction with accompanying drawing:

[0032] Such as figure 1 As shown in the figure, an adaptive SPH fluid simulation method based on the average kernel function and the iterative density change rate includes the following steps:

[0033] S1), create a fluid model, initialize parameters, build a particle model for fluid simulation, and the properties of the particle model include but are not limited to position, density, velocity, mass, and radius of the support domain;

[0034] S2), search for particle neighbors according to the particle support domain, the neighbor search method is the full pair search method, linked list search method or tree search method, and the derivative method of the above method, it is recommended to use the tree search method, because the tree search method is not The performance is better in the system of unified particle support domain;

[0035] For ea...

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Abstract

The invention provides a self-adaptive SPH fluid simulation method based on an average kernel function and an iteration density change rate. under an SPH framework; the particle density and the support domain are solved through an iteration mode; interpolation solution is carried out on the physical quantities of the target particles by using the neighbor particle groups with the same total mass;the stress of the target particles is calculated; Therefore, the displacement of the target particles is obtained. updating of the target particle state is completed; a domain is supported for adaptive particles; Based on a particle stress symmetry target, the problem that the particle interpolation error is too large due to the fact that a traditional SPH particle support domain is fixed is solved, the simulation result is closer to the physical fact, the simulation effect is more realistic, fluid motion is more compact and adaptive to the particle support domain, and the force interpolationeffect is more excellent; And finally, through the average kernel function, the problem of particle interaction force asymmetry introduced by the variable support domain is solved, so that the simulation system is more stable.

Description

technical field [0001] The invention relates to the technical field of computer simulation, in particular to an adaptive SPH fluid simulation method based on an average kernel function and an iterative density change rate. Background technique [0002] In the field of computer graphics, in recent years, the particle-based Lagrangian method has gradually become the main tool for fluid simulation, especially the Smoothed Particle Hydrodynamics (SPH) method, which can describe the medium more naturally In the process of movement, simulate more fluid details, such as foam, water splash, etc., and deal with more complex fluid surfaces, and this method has a small amount of calculation and is easy to implement. [0003] However, due to the discretization of particles and the limitation of the simulation area, the SPH method inevitably increases the numerical dissipation, which will lead to the loss of many tiny details in the fluid simulation process, and SPH needs a large number ...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/50
Inventor 朱鉴李泓澍陈炳丰蔡瑞初郝志峰
Owner GUANGDONG UNIV OF TECH
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