Immersive media data transmission method adapting to human eye perception condition
A technology of media data and human perception, which is applied in the field of video transmission and computer vision, and can solve problems such as large data flow
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0034]In this embodiment, the H.264 quantization parameter q of each region is regulated, and the specific implementation steps are as follows:
[0035] Step 1, low-quality immersive media data is pre-transmitted. The panorama data is compressed and transmitted to the local end according to QP=48 (ie, q≈161).
[0036] Step 2, when the user browses smoothly, the image quality in the field of view area is calculated according to compression, where q min is the corresponding value when QP=22, that is, it is equal to 8, and θ is the centrifugal angle of the center of the field of view in the horizontal direction. Among them, the details of each parameter are shown in Table 1.
[0037] Table 1 Values of each parameter in the model when the quantitative parameter q is adjusted
[0038]
[0039] In practical application, it is suggested to adopt the reference table of discrete control parameters to realize partition quality control. Here, the transmission of 4K panorama im...
Embodiment 2
[0052] In this embodiment, the resolution s of each region is regulated, and the specific implementation steps are as follows:
[0053] Step 1, low-quality immersive media data is pre-transmitted. The panorama data is compressed and transmitted to the local end according to s=1024x540.
[0054] Step 2, when the user browses smoothly, the image quality in the field of view area is calculated according to compression, where s max It is 4096x2160, and θ is the centrifugal angle of the center of the field of view in the horizontal direction. Among them, the details of each parameter are shown in Table 3.
[0055] Table 3 Values of parameters in the model when adjusting the resolution s
[0056]
[0057] It can be seen from the above table that the control parameter c is in is a fixed value in , and in is context-dependent, which may be due to the fact that existing Vive headsets do not provide sufficient pixel density to accurately reflect the amplitude changes cause...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More - R&D
- Intellectual Property
- Life Sciences
- Materials
- Tech Scout
- Unparalleled Data Quality
- Higher Quality Content
- 60% Fewer Hallucinations
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2025 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com



