Method for reducing picture jitter in virtual reality cloud game system
A technology of virtual reality and cloud games, applied in the field of cloud games and computer vision, to achieve the effect of improving the quality of subjective experience, improving the quality of user experience, and reducing screen jitter
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[0019] The present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0020] In this embodiment, the virtual reality device VIVEFocus of HTC is used as the experience client of the virtual reality cloud game.
[0021] refer to figure 1 , a method of reducing image jitter in a virtual reality cloud gaming system of the present invention, comprising the following steps:
[0022] S1, before the user starts browsing, the server first obtains the posture data collected from the client, and then renders the image in the virtual reality game according to the posture data;
[0023] S2, in order to minimize the subsequent time spent on image encoding, the image is directly obtained from the server graphics card.
[0024] S3, encode the acquired image, and encode it into a video stream that is convenient for transmission. In this step, since virtual reality games generally have two screens, for encoding, one encoder c...
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