System and method for network-loading game data

a game data and network technology, applied in the field of system and method for loading game data, can solve the problems of inability to easily update data, complicated codes, and occupying the entire game more memory space, and achieve the effect of reducing the memory space for running the gam

Inactive Publication Date: 2006-06-29
INVENTEC CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0005] In view of the above problems, the invention provides a system and method for loading game data through network. The primary object is to enable real-time updating of game data and to reduce the memory space for running the game.
[0008] Based on the system and method for loading game data through the network according to the present invention, a client being verified through the network registration can legally and real-time download the game data of each level. It provides continuous data update to meet the game player's long-time interest. The separation of game engine and game data makes the data update convenient, and reduces the memory space required by the game. It also prevents unauthorized software using, and improves the game copyright protection.

Problems solved by technology

The disadvantages of the procedure are that the data is unable to be updated easily, the codes are complicated and the entire game occupies more memory space.

Method used

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  • System and method for network-loading game data
  • System and method for network-loading game data
  • System and method for network-loading game data

Examples

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Embodiment Construction

[0017]FIG. 1 is a block diagram of the system for network-loading game data according to the present invention. It includes a server 10 and a client 20. The invention separates the game databank 11 from the game engine 21. When the game program at the client 20 runs, it real-time loads game data from the server 10. The structure of the invention will be described in detail hereinafter.

[0018] 1. The server 10 includes a game databank 11 for classifiably storing game data according to different functions.

[0019] Wherein, the game data are classified into speech, picture, text and index by attribute. Functionally, the game data are classified into engine data, map data, character data, animation data, learning data and level data. The attributes of the various functional data are as follows:

[0020] Engine data: speech (sound effect), picture (user interface), text (hints, explanation);

[0021] Map data: index;

[0022] Character data: picture, index;

[0023] Animation data: picture, index...

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Abstract

A system and method for network-loading game data includes a server and a client. The server includes a databank for storing game data. The client includes a game engine; a search module to search corresponding game data from the databank according to control commands generated by the game engine; and a storage module to store the searched corresponding game data for the game engine to use. Therefore, the game engine and the game data are separated, and the game data are real-time loaded from the server when the client runs the game program.

Description

FIELD OF THE INVENTION [0001] The invention generally relates to a system and method for loading game data, and more particular, to a system and method for real-time loading game data through network. BACKGROUND OF THE INVENTION [0002] Along with the day-by-day increasing applications of computer image, artificial intelligence and online software, the developments of computer game are rapidly advancing. In the earliest sole-machine game, players pursue the magnificent pictures, the atmosphere and the fun of the game. After Internet appears, it provides an infinitely charming carrier and tool for computer games, and provides the entire game industry full energy of further development. The network game has the advantages of two-way data exchange, fast speed and no spatial limitation. It fundamentally enhances the game interaction, simulation and athletics, thus to enable the game players expressing their potentials in the virtual world that cannot be achieved in the real world. It cha...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/12A63F2300/6009A63F13/30A63F13/71A63F13/35A63F13/77
Inventor CHANG, ZECHARYKUNG, KENBIAN, BING
Owner INVENTEC CORP
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