Method for physically deforming skin of virtual human based on hierarchical model
A technology of hierarchical model and virtual human, applied in 3D modeling, image data processing, 3D image processing, etc., can solve problems such as reducing computational overhead, reduce data volume and processing time, ensure correct presentation, and have a strong sense of realism Effect
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[0040] The present invention will be further described in detail below in conjunction with the drawings and embodiments:
[0041] The implementation process of the present invention includes three main steps: building a hierarchical model, physically deforming, and driving the skin. Such as figure 1 Shown.
[0042] Step one is to build a hierarchical model, which is mainly divided into two stages: building the bone layer and building the physical layer.
[0043] The first stage: build the bone layer
[0044] The bone layer is located at the central axis inside the surface layer. Firstly, determine each joint section in the surface layer (such as shoulder joint section, elbow joint section, and wrist joint section) through the 3D model editing software and obtain the center point of the section; and then directly connect the center points of the adjacent joint section (wrist joint and elbow joint). The cross-section center points of the joints are connected, and the cross-section cen...
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