Classified strain limiting-based dynamic cloth simulation method
A simulation method and clothing technology, applied in animation production, image data processing, instruments, etc., can solve problems such as particle oscillation and excessive deformation, achieve the effects of ensuring real-time performance, saving calculation overhead, and improving simulation efficiency
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[0037] (1) Input 50 frames of human body model data and 1 frame of clothing model data into the system. There are 115,520 faces per frame for the human body model, and 11,654 faces for the clothing model. Then build a mass-spring model for the triangular primitives of the garment. attached image 3 The a sub-figure represents the traditional particle-spring grid structure, and in the b and c sub-figures we take 7 points as an example to give the spring schematic diagram of our model under the triangular grid structure in the simulation. The solid lines in subfigure c represent tension (shear), and the dashed lines represent bending springs. The construction of the spring in the simulation starts with image 3 Take the tension (shear) spring at point 1 in b as an example. First traverse the adjacent points of point 1, find points 2 and 3, and establish a tension (shear) spring between points 1 and 2 and 3. Then traverse all the neighbors of points 2 and 3, and find that th...
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