A method of increasing the number of real-time layers in large-format nonlinear editing based on multiple GPUs
A non-linear editing and large-format technology, applied in the field of video editing, can solve the problem of limited real-time performance of non-linear editing, achieve the effect of improving GPU task division, increasing the number of real-time layers of ultra-high-definition editing, and improving rendering performance
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[0026] All features disclosed in all embodiments in this specification (including any appended claims, abstract and drawings), or steps in all methods or processes implicitly disclosed, except for mutually exclusive features and / or steps, can be used as Combine or replace in any way.
[0027] like figure 1 , shown in 2, a method for increasing the number of real-time layers of large-format nonlinear editing based on multiple GPUs, including steps:
[0028] S1, multiple GPUs are connected to the PCIE bus through independent PCIE slots, and the PCIE bus is connected to the CPU; the frames decoded by the CPU are alternately uploaded to multiple GPUs for rendering according to the frame number;
[0029] S2, reordering the rendered frames;
[0030] S3, the non-linear programming software sequentially fetches frames from the sorted frames, and judges which GPU the frame is on, calls the downlink of the corresponding GPU, and sends it to the IO card for output.
[0031] Further, i...
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