A UAV Autonomous Combat System Based on Computer Generated Forces

A UAV and computer technology, applied in the field of UAV autonomous combat systems, can solve the problems of incomplete autonomous performance, low information processing accuracy, poor reliability, etc., to enhance active cognitive behavior, easy to modularize and The effect of engineering realization and good versatility

Active Publication Date: 2022-04-12
HARBIN INST OF TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to propose a UAV autonomous combat system based on computer-generated forces in view of the low precision of UAV combat model information processing in the prior art, which leads to poor reliability and incomplete autonomy performance.

Method used

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  • A UAV Autonomous Combat System Based on Computer Generated Forces
  • A UAV Autonomous Combat System Based on Computer Generated Forces
  • A UAV Autonomous Combat System Based on Computer Generated Forces

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Experimental program
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specific Embodiment approach 1

[0043] Specific implementation mode one: refer to figure 1 and figure 2 Describe this embodiment in detail, a UAV autonomous combat system based on computer-generated forces described in this embodiment is characterized in that it includes: a perception module layer, a decision-making module layer and an operation module layer;

[0044] The perception module layer is used to receive and preprocess the situation information of the current environment, and convert the situation information into the form of events and states. If the events and states can directly correspond to the operation instruction input of the operation module layer, the events and The status is sent to the operation module layer, otherwise the event and status are sent to the decision module layer;

[0045] The decision-making module layer receives the events and states of the perception module, and classifies the events and states, and according to the production rules in each category module, the inform...

specific Embodiment approach 2

[0048] Embodiment 2: This embodiment is a further description of Embodiment 1. The difference between this embodiment and Embodiment 1 is that the system also includes a resource layer and a functional module layer;

[0049] The resource layer is used to provide the required data package for the UAV model;

[0050] The functional module layer is used to provide a functional interface for the UAV model.

specific Embodiment approach 3

[0051] Specific embodiment three: This embodiment is a further description of specific embodiment two. The difference between this embodiment and specific embodiment two is that the data package includes tactics program package, production fuzzy rule program package, optimization algorithm data package and Knowledge Update Packets.

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Abstract

An autonomous combat system for UAVs based on computer-generated forces, involving the field of system confrontation simulation technology, aimed at the problems of low accuracy in information processing of UAV combat models in the prior art, which leads to poor reliability and incomplete reflection of autonomous performance , including: perception module layer, decision-making module layer and operation module layer. For different combat missions, the information or events that affect situational awareness in this application are complex and coupled with each other. When the value of is given artificially, the current moment There will be errors in the situation information, and within the time interval, the errors will show a monotonically increasing trend. The designed adaptive perception model can solve the error problem of UAV situational awareness and improve the accuracy of information processing and combat effectiveness.

Description

technical field [0001] The invention relates to the technical field of system confrontation simulation, in particular to an unmanned aerial vehicle autonomous combat system based on computer-generated forces. Background technique [0002] In the virtual battlefield environment, the human-machine collaborative simulation model based on Computer Generated Force (CGF), as the core tool in the process of intelligent system combat and simulation deduction, is one of the research hotspots of the military of various countries. [0003] At this stage, the research on the virtual simulation system of confrontation operations under the human-machine coordination mechanism generally has the defects of low accuracy of information processing of UAV combat models, which leads to poor reliability and incomplete reflection of autonomous performance. Contents of the invention [0004] The purpose of the present invention is to propose a UAV autonomous combat system based on computer-genera...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F30/27G06N20/00
CPCG06F30/27G06N20/00
Inventor 宋申民高祥洲林涛
Owner HARBIN INST OF TECH
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