3D grid deforming method based on surface area keeping
A mesh deformation and surface area technology, applied in computer graphics and virtual reality, efficient and realistic 3D mesh deformation field, can solve the problems of soft object 3D model deformation, etc., to improve the effect of realism
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[0039] Below in conjunction with accompanying drawing and embodiment the present invention will be further described, concrete process is as follows:
[0040] Step 1: Initialization.
[0041] 1) Read the 3D geometric model.
[0042]2) Define the deformation region control curve. In order to simplify the calculation, the ordinary arc curve is used as the control line of the basic bending deformation, which is defined by the following two parameters: the plane where the control curve is located is called the deformation plane, and the angle between it and the XOZ plane is called the deformation direction angle. figure 2 (Left) is the vertical cross-section of the base grid with circular arcs as control curves, P 1 P 0 P 2 -Q 1 Q 0 Q 2 is the grid in the straightened state, P 1 P 0 P 2 -Q' 1 Q' 0 Q' 2 is the mesh in the curved state, P 0 Q 0 and P 0 Q' 0 are the control lines in the two states respectively, ∠P 0 Q 0 R 0 That is, α is the deformation rotation ...
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