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Server cluster and server system

A server cluster and server technology, applied in transmission systems, instruments, special data processing applications, etc., can solve problems affecting the development scale of the virtual world of online games, and achieve the effect of reducing pressure, load, and writing times

Inactive Publication Date: 2013-04-03
GUANGZHOU MINGCHAO NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This has greatly affected the development scale of the virtual world of online games

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0027] see figure 2 , is the first architecture diagram of the server cluster in the embodiment of the present invention. As shown in the figure, the server cluster includes a login server 21 for login authentication of users, a database server 22 for saving game data, synchronous control of game data and game The game server 23 that the process is logically controlled, and the server cluster also includes a gateway server 24 that connects multiple users to the game server 23, and a message routing server 25 that performs message routing between the gateway server 24 and the game server 23, The gateway server 24 is connected to the game server 23 through the message routing server 25 , and the login server 21 is connected to the game server 23 through the database server 22 .

[0028] Wherein, the interaction between the gateway server 24 and the game server 23 is mainly a one-to-one message, such as the task message that the player completes the game; the information that th...

Embodiment 2

[0037] The present invention also provides a server system, which includes the server cluster described in Embodiment 1, and a client for a user to initiate a game login request and present a game interface to the user, the client and The login server in the server cluster is connected to the gateway server.

[0038] The server system provided by this solution can break through the current bottleneck of the number of simultaneous online users of the game, so that there is theoretically no upper limit for the number of simultaneous online users of a game. In actual operation, generally more than 1 million users can be online at the same time.

Embodiment 3

[0040] Referring to FIG. 4 , it is a schematic flow diagram of an online game method according to an embodiment of the present invention. As shown in the figure, the method includes:

[0041] S401. Log in to the server to verify whether the user's account is valid; this step is specifically: the user connects to the login server through the client, sends the account number and password, and logs in to the server to verify whether the user's account is valid.

[0042] S402. If the account is valid, the login server reads user data from the database server; here, the user data includes character name, character level, character attribute, character status, character email, and character friendship.

[0043] S403. Log in to the server and send the user data to the game server;

[0044] S404. The gateway server receives the user's game request;

[0045] S405. During the game, the gateway server forwards the user's game information to the game server; during the game, the client u...

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PUM

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Abstract

The invention provides a server cluster which comprises a login server, a database server and a game server, wherein the login server is used for carrying out login authentication on users, the database server is used for storing game data, and the game server is used for carrying out synchronous control on game data and carrying out logic control on the game play, the server cluster also comprises multiple gateway servers and a message routing server, the multiple gateway servers access the game server by users, and the message routing server is used for carrying out message routing between each gateway server and the game server, the gateway servers are connected with the game server through the message routing server, and the login server is connected with the game server through the database server. Accordingly, the invention also provides a server system. According to the technical scheme of the invention, under the premise of not affecting the stability and smoothness of games, the system load is improved and the online number of people playing games is increased.

Description

technical field [0001] The invention relates to the field of online network games, in particular to a server cluster and a server system. Background technique [0002] MMORPG (Massive Multiplayer Online Role Playing Game, massively multiplayer online role-playing game) is a kind of online game in computer games. [0003] MMORPG uses a client-server structure, including two parts, the client and the server. The player plays a role in the virtual world through the client software, while the server provides the player with a virtual world, and the player's information is also saved on the server. Players can only play the game after logging in to the server through the client. When a player enters the game world, the player can have a series of different real-time interactions with players from different parts of the world. [0004] See figure 1 , is a system design architecture diagram of the web game server side, as shown in the figure, the system includes a server side a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04L29/08G06F19/00
Inventor 周亮庆亮许昭鹏
Owner GUANGZHOU MINGCHAO NETWORK TECH
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