A simulation method of infrared imaging based on opengl shader
An infrared imaging and simulation method technology, applied in the field of imaging simulation, can solve the problems of expensive software, poor portability, and lack of authorization to use the Vega infrared module, and achieves controllable software cost, strong portability, and simulation. high degree of effect
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[0044] The present invention will be specifically introduced below in conjunction with the accompanying drawings and specific embodiments.
[0045] The infrared imaging simulation method based on OpenGL shader of the present invention, step is as follows:
[0046] Step S1. Treat all the content of the scene as a non-self-heating object. According to the energy conversion relationship, it is approximately considered that all the heat energy of the object is converted from light energy. Next, the heat of the object is obtained indirectly by calculating the brightness of the surrounding light. This simplified concept can not only meet the requirements of simulating secondary scenarios, but also avoid the work of collecting large-scale model temperatures, which is extremely efficient.
[0047] Calculating the ambient light brightness specifically includes the following steps:
[0048] Step S1-A, obtain the light source position LP from the visual workstation, and normalize LP to ...
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