A Pipeline Texture Mapping Unit System

A texture map and unit system technology, applied in the direction of processor architecture/configuration, can solve problems such as constraints on the independent development of display systems, GPU functions, performance cannot be fully utilized, security, reliability guarantee hidden dangers, etc., to achieve powerful parallelism The effect of computing power

A texture map and unit system technology, applied in the direction of processor architecture/configuration, can solve problems such as constraints on the independent development of display systems, GPU functions, performance cannot be fully utilized, security, reliability guarantee hidden dangers, etc., to achieve powerful parallelism The effect of computing power

CN105574808BActive Publication Date: 2018-10-26XIAN AVIATION COMPUTING TECH RES INST OF AVIATION IND CORP OF CHINA

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  • A Pipeline Texture Mapping Unit System
  • A Pipeline Texture Mapping Unit System
  • A Pipeline Texture Mapping Unit System

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Embodiment Construction

[0015] The technical solutions of the present invention are clearly and completely described below in conjunction with the accompanying drawings and specific embodiments. Obviously, the described embodiments are only a part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without making creative work are all Belong to the protection scope of the present invention.

[0016] see figure 1 , the present invention includes a level calculation unit, a task allocation unit, a four-way texture address calculation unit, a data assembly and task allocation register 1, an L1 texture cache, a data assembly and task allocation register 2, and a four-way texel data normalization unit , data assembly and task allocation register 3, four-way texture comparison unit, data assembly and task allocation register 4, four-way filtering unit, and output data assembly unit.

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Abstract

The invention relates to a stream line texture mapping unit system structure. A texture mapping unit comprises a level computing unit, a task allocation unit, a four-path texture address computing unit, a first data assembly and task allocation register, an L1 texture cache, a second data assembly and task allocation register, a four-path texture data extraction and normalization unit, a third data assembly and task allocation register, a four-path texture comparator, a fourth data assembly and task allocation register, a four-path filtering unit and an output data assembly unit, which are connected in sequence. The stream line texture mapping unit system structure provided by the invention provides reference and guide functions for a GPU system for improving the texture mapping performance in a hardware acceleration mode.

Description

technical field [0001] The invention belongs to the field of graphics processor design, and relates to a system structure of a pipeline texture mapping unit. Background technique [0002] Graphics processor (Graphic Process Unit, GPU) is an important part of modern computer hardware, and it is a key component for graphics drawing, processing and display. system. The GPU is responsible for generating 2D and 3D graphics, images, and videos to support visual computing such as window-based operating systems, graphical user interfaces, video games, visual image applications, and video playback. The graphics processing capability of GPU has been continuously improved with the widespread application of texture mapping technology. The high-speed pipeline, parallel features and flexible programmability of GPU provide a good operating platform for graphics processing and general parallel computing. [0003] At present, my country's GPU research and development capabilities are weak,...

Claims

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Application Information

Patent Timeline
26 Oct 2018
Publication
CN105574808B
IPC
G06T1/20
CPC
G06T1/20
Inventors
韩立敏; 田泽