DirectX-based game engine design method
A design method and game engine technology, applied in the field of game engines, can solve problems such as game efficiency bottlenecks, slow game running speed, etc., to achieve the effect of improving efficiency and effect, and improving running speed
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[0022] In order to make the object, technical solution and advantages of the present invention more clear, the present invention will be further described in detail below in conjunction with the examples, but the protection scope of the present invention is not limited to the following specific examples.
[0023] This embodiment uses the DirectX software development kit to independently develop a game engine named KAN3D, specifically including a rendering engine built on the basis of Direct3D, an input system built on the basis of DirectInput, a sound system built on the basis of DirectSound, processing collisions and Physical system for movement, animation system and simple artificial intelligence system, scene management system. The engine also uses basic scripting capabilities and a graphical user interface (GUI) system of command and property scripts. The GUI system is used to create the main menu, load scenes, etc. For the architecture diagram of the above game engine, s...
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