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Spherical body drawing method capable of supporting real-time cutting operation

A volume rendering and spherical shell technology, applied in the field of marine scalar field spherical volume rendering, can solve the problems of not supporting real-time clipping of latitude and longitude depth, and achieve the effects of avoiding delay, high rendering efficiency, and good visualization effect

Inactive Publication Date: 2017-12-22
OCEAN UNIV OF CHINA
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Problems solved by technology

[0003] At present, the domestic and foreign cases of realizing the visualization of ocean water elements based on the ocean sphere model include: in the EarthNullschool global meteorological animation map, the temporal and spatial distribution of ocean, atmospheric, and chemical pollutant particles can be expressed on a large scale, but there is a lack of three-dimensional ocean temperature and salinity data. expression; some domestic scientific research institutes have also explored the visualization of the ocean scalar field based on the sphere model, but it can only be visualized for data in a fixed range, and cannot support real-time clipping in the three directions of latitude and longitude.

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  • Spherical body drawing method capable of supporting real-time cutting operation
  • Spherical body drawing method capable of supporting real-time cutting operation
  • Spherical body drawing method capable of supporting real-time cutting operation

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Embodiment Construction

[0038] The preferred examples of the present invention will be described in further detail below in conjunction with the accompanying drawings.

[0039] The present invention provides a marine scalar field volume rendering method that supports real-time clipping operations based on the spherical shell model of the earth:

[0040] 1) The proxy geometry in this patent is a toroidal spherical shell composed of inner and outer layers of spherical shells and upper and lower sections. It replaces a cube to improve the traditional ray-casting algorithm. The cube refers to the proxy geometry of the traditional ray-casting algorithm. By changing the cube proxy geometry in the traditional algorithm to a spherical shell proxy geometry with a specified radius, the number of latitude and longitude grids, and depth, the world coordinates saved in the vertices are directly used to calculate the lighting during the ray casting process, and then the world coordinates are transferred to the pola...

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Abstract

The invention relates to a marine scalar field body drawing method capable of supporting a real-time cutting operation based on an earth spherical shell model. The method specifically comprises the steps of establishing a spherical shell agent geometric body in global and local cases respectively, and creating two index objects; obtaining data real-time longitude, latitude and depth ranges according to a cutting operation, calculating vertex coordinates in real time by using a calculation shader on a GPU; starting a depth test, and generating a front surface and a rear surface of light projection; and realizing a light projection algorithm based on the earth spherical shell model on the GPU by adopting a shader language GLSL. Coordinate transformation is performed during the process of light projection, a path of light projection is converted from world coordinates into longitude, latitude and depth coordinates. The spherical body drawing method calculates the vertex coordinates in real time at the GPU terminal by using the calculation shader, can support a real-time cutting operation of the marine water data and has a good visualization effect for marine scalar field data with different longitude, latitude and depth ranges.

Description

technical field [0001] The invention relates to a marine scalar field spheroid drawing method supporting real-time clipping operation, which belongs to the field of graphic drawing. Background technique [0002] With the increasingly multi-source development of ocean observation methods, the range span and temporal and spatial resolution of ocean data have been greatly improved, and we have entered the era of big data. Traditional ocean visualization and analysis techniques are difficult to deal with the analysis challenges of massive, high-dimensional, multi-source and dynamic data. More comprehensive visualization, graphics, and data mining theories and methods are needed to study new theoretical models, new visualization methods and The new user interaction method assists users to quickly mine useful information from large-scale, complex, contradictory and even incomplete data, and promotes the development of marine science. The visualization of the ocean data sphere mod...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/08G06T15/00G06F17/30
CPCG06T15/005G06T15/08G06F16/29
Inventor 田丰林姚士峰孙卓尔陈戈
Owner OCEAN UNIV OF CHINA
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