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Vehicle physical simulation method and system, client, electronic device and server

A technology of physical simulation and electronic equipment, applied in the field of information processing, which can solve the problems of hot mobile phones, large resource occupation, and freezes

Active Publication Date: 2018-08-21
JINGCAI ON LINE TECH DALIAN CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, large scenes and many details will take up a lot of resources, and have high requirements on the performance of the machine running the game. If the performance of the machine cannot keep up with the demand, it is likely to cause stuttering, resulting in poor game experience for users
For example, when running online games with multiple players on a mobile phone, especially online games with 2D and 3D effects, if the game consumes too much resources on the mobile phone, it will cause the mobile phone to become hot, the game will freeze, and delays will occur, indirectly causing users Games that want to achieve the same effect as PC on the mobile terminal are limited by the hardware and network of the mobile phone. Therefore, it is becoming more and more urgent to solve the problem of occupying hardware resources by improving the design of the software.

Method used

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  • Vehicle physical simulation method and system, client, electronic device and server
  • Vehicle physical simulation method and system, client, electronic device and server
  • Vehicle physical simulation method and system, client, electronic device and server

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Embodiment Construction

[0075] Embodiments of the present invention are described in detail below, and examples of the embodiments are shown in the drawings, wherein the same or similar reference numerals denote the same or similar elements or elements having the same or similar functions throughout. The embodiments described below by referring to the figures are exemplary and are intended to explain the present invention and should not be construed as limiting the present invention.

[0076] The vehicle physics simulation method, system, client, electronic device and server of the embodiments of the present invention will be described below with reference to the accompanying drawings.

[0077] figure 1 is a structural block diagram of a vehicle physics simulation system according to an embodiment of the present invention.

[0078] Such as figure 1 As shown, the vehicle physics simulation system includes a client 100 and a server 200 .

[0079] Wherein, the client 100 may include a first client 11...

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Abstract

The invention discloses a vehicle physical simulation method and system, a client, an electronic device and a server. The system comprises a client and a server. The client comprises a first client and a second client. When the first client detects that a first character triggers a carrier operation control, the first client is used for obtaining operation information of the first user on the carrier and the position information of the carrier, and sending the operation information of the first user on the carrier and the position information of the carrier to the server; the server is used for receiving the operation information of the first user on the carrier and the position information of the carrier sent by the first client, and synchronizing the operation information of the first user on the carrier and the position information of the carrier to the second client; and the second client is used for receiving the operation information of the first user on the carrier and the position information of the carrier sent by the server, and physical simulation is performed in the second client according to the operation information of the first user on the carrier and the position information of the carrier.

Description

technical field [0001] The present invention relates to the technical field of information processing, in particular to a vehicle physical simulation method, system, client, electronic equipment and server. Background technique [0002] Users have increasingly strong requirements for game screens and virtual reality effects, leading to more ambitious game scene designs. As the level of game development and production is getting higher and higher, the scenes of the game are getting bigger and bigger, and the details are getting finer and finer. Well-made games bring players a better gaming experience. However, large scenes and many details will take up a lot of resources, and have high requirements on the performance of the machine running the game. If the performance of the machine cannot keep up with the demand, it is likely to cause a freeze phenomenon, resulting in a poor user experience in the game. For example, when running online games with multiple players on a mobi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08A63F13/35A63F13/52
CPCA63F13/52A63F13/60A63F13/822A63F13/57A63F13/803
Inventor 马仕员方剑斌
Owner JINGCAI ON LINE TECH DALIAN CO LTD