Computer network game development system and method based on Internet b/s structure

A game development, computer technology, applied in computing, transmission systems, special data processing applications, etc., can solve the problems of similar display engine effects, fierce competition for talents, high cost, etc., to reduce labor costs and risks, and small investment risks. Effect

Inactive Publication Date: 2011-11-30
北京一骑当千网络科技股份有限公司
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the difficulty and cost of online game development have become the bottleneck of many development companies
[0003] 1. It is difficult to choose a game engine. The development work cannot be fully carried out before the engine is selected. After the engine is selected, it is only applicable to a single game type. If you want to replace or develop a new game type, you need to pay a huge price
There are huge differences between game engines. After choosing a new engine, individuals and teams need to go through a long learning curve again. Enterprises need to pay a lot of training costs and take considerable risks
[0004] 2. The quality and experience requirements of developers are high, training is difficult, the competition for talents is fierce, and the cost of human resources is extremely high
[0005] 3. It is difficult to release large-scale game clients. Users usually need to download installation packages up to several gigabytes at a time, which is an important obstacle to product promotion.
[0006] 4. The game uses a single platform (usually PC), and the cost of cross-platform transplantation to provide multi-platform clients is huge, and it cannot make full use of the market situation where new platforms such as smartphones and tablets are becoming more and more popular.
[0007] 5. The experience and ability of the project team are uneven, and the management and efficiency of the work process have a large gap. It is difficult for the enterprise to provide effective help to the project team
[0008] 6. Product homogeneity is serious, the same technology cannot develop different types of products, and the same type of product differentiation depends on the display engine, resulting in similar effects

Method used

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  • Computer network game development system and method based on Internet b/s structure
  • Computer network game development system and method based on Internet b/s structure
  • Computer network game development system and method based on Internet b/s structure

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Embodiment approach

[0021] see figure 1 , which is a schematic diagram of the basic frame structure required by the computer game development system of the present invention. As shown in the figure, the computer game development system of the present invention is applied in a computer device, and it includes a slow logic module 1, a fast logic module 2, a synchronization module 3, an editor module 4, QKML5, a parser module 6 and a proprietary browser Controller module 7. Wherein, the slow logic module is applied to a server for database-related operations, and is used for a large number of slow operations. The advantage of this module is that it is stable and robust.

[0022] The fast logic module 2 is responsible for synchronous calculation and mobile calculation between objects in game development, and can realize server multi-threaded calculation. The fast logic module supports plug-in development, which can add some fast operations to the module, realize the direct network connection of th...

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Abstract

The invention discloses a system and a method for developing computer online games based on an Internet browser/server (B/S) structure. By using the system, the online game development is established on the basis of the standard internet browser/server (B/S) structure. By using the system, a marking language for the online game development is established, and the data interaction between a service end and a client end and between low speed logic and high speed logic of the service end are realized by using a marking language resolving module. The marking language resolving module realizes thedata interaction with any third party 3D or 2D render engine by calling a standard 3D or 2D interface. The system fully supports version control and multi-person cooperation, and provides visualized product designs and implementation. Besides, the system supports multiplatform release, and widens the game terminal field. By using the system, the requirement on developers is greatly reduced, the developers of general websites can be employed, and a development company can realize the vision of developing large-scale online games on the premise of minimum human input and minimum investment risk.

Description

technical field [0001] The present invention relates to a computer network game development system and method, in particular to a computer network game development system and method based on the Internet B / S structure. Background technique [0002] Computer online games have become an important means of leisure and entertainment for more and more modern people. Faced with a huge base of players, the huge market potential of online games provides unlimited business opportunities for original Internet technology application businesses. However, the difficulty and cost of online game development have become the bottleneck of many development companies. [0003] 1. It is difficult to choose a game engine. The development work cannot be fully carried out before the engine is selected. After the engine is selected, it is only suitable for a single game type. If you want to replace or develop a new game type, you need to pay a huge price. There are huge differences between game en...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/44G06F19/00H04L29/08
Inventor 姚震
Owner 北京一骑当千网络科技股份有限公司
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