Computer network game development system and method based on Internet b/s structure
A game development, computer technology, applied in computing, transmission systems, special data processing applications, etc., can solve the problems of similar display engine effects, fierce competition for talents, high cost, etc., to reduce labor costs and risks, and small investment risks. Effect
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[0021] see figure 1 , which is a schematic diagram of the basic frame structure required by the computer game development system of the present invention. As shown in the figure, the computer game development system of the present invention is applied in a computer device, and it includes a slow logic module 1, a fast logic module 2, a synchronization module 3, an editor module 4, QKML5, a parser module 6 and a proprietary browser Controller module 7. Wherein, the slow logic module is applied to a server for database-related operations, and is used for a large number of slow operations. The advantage of this module is that it is stable and robust.
[0022] The fast logic module 2 is responsible for synchronous calculation and mobile calculation between objects in game development, and can realize server multi-threaded calculation. The fast logic module supports plug-in development, which can add some fast operations to the module, realize the direct network connection of th...
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